Short story: I wanted to present a real time character and prop in a HDR-IBL real time environment. Long story: I'm an environment and prop modeler, so I wanted to try characters. The rider was practice to get the techniques down (low poly mesh, sculpt, subtools etc.) Attachment not found. After the character was done, I…
To address your post specifically, I think the situation you're in is rather disheartening and I think it reflects very poorly on your employer, but not you. However, as someone who is being honest about your employer's poor practices, you are (regardless as to good intentions and careful wording) still helping to create a…
People should have the choice to work extra, and be compensated for the extra work they do (within reason for voluntary, absolutely mandatory for required overtime). A studio needs to be honest and upfront about their overtime practices and compensation. Unfortunately what I see if people forced into crunch, sometimes…
i did something that was pretty different, back in the day ... when i started uni in 94 i signed on for english and classics. Due to the nature of the place (keele), a lot of students did a four year course, the first year being a foundation year - it was during this year that i learned of a new course starting up, a…
You also likely wouldn't need a demoreel. Here's a good write up on weapon art for games and presentation which might help. https://80.lv/articles/3d-weapon-art-workflow/ Ultimately what you want is good quality renders in engine. While it helps to optimize I wouldn't make it your focus, i.e follow best practices but be…
@KadenBurke yeah im not much good at lighting both in practice and theeory, i made this light only based on reference and video tutorials that car studios usually have some big area lamp on top of the car and i was trying to highlight the front tire area but the result kinda makes it look more janky so i stick to only 1…
Hello, I need some advice when it comes to improving my 2D art on a technical level: human anatomy, painting techniques, copying what you see, etc. I'm mainly doing 3D work on environment pieces and props and I'd like to continue to improve my technical skills in tandem so that I can have a broader range of work that feels…
Psyonix is a video game developer located in downtown San Diego. Best known for Rocket League, the award-winning game that combines soccer, driving, and highly competitive and addictive game play, we are an industry-leading game studio rooted in a crunch-free philosophy that emphasizes a healthy work-life balance. We are…
Through collaboration with leading industry professionals, the Rydan Workshop provides quality online training for careers in digital arts for the entertainment industry. What sets us apart is our unmatched level of real-time interactivity between our students and instructors. Our next semester of courses starts at the end…
Character Artist We are currently looking for a full time Character Artist to dazzle the world with their skills. As the makers of the Massively Multiplayer Online hits City of Heroes and City of Villains, we are looking for the artist who can make our super powers truly special. If this sounds like something you would be…