Hey everyone After avoiding it constantly, i finally gave up and tried to learn how to skin. Thankx to poop's awesome video tut (you rock poop ) i was able to create this skin. I basically just followed everything he did, and didn't try much experimentation. I still have a lot to do, but i wanted to pimp what i already…
Hey guys. I'll try to keep this brief so it doesn't sound like I'm whining. I graduated from a lackluster school. Once I finished I realized that I was nowhere near ready to land a job in this industry. Being pretty bummed out someone directed me to polycount. So I got a few part time jobs and starting trying to absorb all…
Hi! You could use trims and/or tiling textures to get good texture resolution, combined with a unique AO and other masks for variation. Maybe that's one of the solutions you wrote. Else, does the project not have existing benchmark assets to check and compare too? To allow for parallel work, proxy meshes could be handed to…
Regarding textures, I think end-grain on wood cuts against growth would increase believability. Else it will look as those edges are covered with veneer.
I wanted to give some feedback on the newer Gamagori model in this thread since it's a bit more relevant here than the other one. I think these points should be considered along with the fantastic advice Pior gave. Unfortunately I think this is kind of a "side upgrade" it's better in some areas, but because of some…
Thanks for the quick response. What are SVT solutions? Yes, it will be in third person. Is there anything else I need to consider when moving forward with the UVs?
That's the (only?) reason why managers get such a big salary.. they have to resign for the stupidest reasons.. and the company can blame them.. and get more money from the investors.. because the investors become calm.. pay another big salary.. until someone else has to resign.. works since ages.. no need to make something…
If you want to match the concept closely, you could use fspy to match it's perspective. Else look for scale references in the concept - human/mannequin - and use it to approximate dimensions. I recommend to work in real-world scale. Makes it easier to apply references too. Using additional references for details can make…
also about performance, unless you are on a potato you ought to be able to keep 60fps in a scene like this. For reference I have a 1060 card and have scenes with more foliage than this and can stay around 60fps. Not necessary to achieve if you are going for portfolio but just a reference that you can keep in mind. how far…