@PolyHertz Welded UV vertices could be defined as a single UV vertex sharing two or more geometry vertices, so a tool can be created to process them. Except for speed, there is no need for a build in method to do it, it can be scripted. Although I am not thinking which other tools would support it, the result is the same…
I've signed on to help with modelling and animating for the HexenTC using the DOOM3 engine. I'm doing some of the beasts they'll be needing. I use 3d MAX 4.2, which I know is older, but I can't afford $3000 to buy it again. I always animated with MAX's character studio plug ins, BIPED and PHYSIQUE. But I'm told that Doom3…
You have identified the problem that its caused by the averaged normals, and since your low poly only has the corner vertices to interpolate from, everything is projected from those corners. You need to either have hard edges on your low poly, or add more vertices so it has more normals to work with.
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
miauu's Live Measure Pro version 3.3 is available. Changelog: + NEW: Added measure distance between the object's center and its farthest vertice. Works with mesh objects only. + NEW: Added measure distance between the object's center and its closest vertice. Works with mesh objects only. + NEW: Added measure distance…
Ok im currently erasing a poly face then target welding. Ive come up with new questions though. Lets say we have 4 boxes and none of them are opened faced or connected by a edge.Now if i pull a 2 verticies into the next box it would appear to be connected.But in fact they wouldnt be welded just 2 vertices draged into the…
I have been not very interested in Photoshop for a while and now see it got a mesh deform of a sort where you can add vertical or horizontal loops . Once you add a loop it makes its vertexes selected with a small thin frame. Is there any oprtion to not only move/translate those selected vertexes but also rotate those…
Hi guys, basically i was following this tutorial on the flipped normals youtube video. https://www.youtube.com/watch?v=VFAfqW0Zlqk&t=393s&ab_channel=WisEngineering so at the 12:10 minute mark, he merged the vertices together so it would be connected at the seams. But when I merged the vertices on my model, the UVs actually…
well, i would probably connect those verticies horisontally across the guitar, and then vertically, so you have a gridlike flow going on, then use soft select to drag up the ones in the middle and give you a nice curve heading outward. head down to your local guitar store for a better look at how the curve looks though.…
nah importing and reexporting I guess woudl breack the vertex order again ... How about the new function of the conform tools in 3dsmax 2012? I have max 2011 tough .... my problem is that the seams in the junction , need to be perfect matched , meaning that the vertices need to be in the exact same position of the…