Hello everybody Tuday I will show you my new work, it's a textured Desert Eagle gun. I hope you like that work :) Comments and remarks Welcome Link for download *RAR Archve [ 14.2] Black version BACK Black version FRONT City-Camouflage version BACK City-Camouflage version FRONT Army-Camouflage version BACK Army-Camouflage…
Hey guys, I've been working on this model for about 6 days now, we're doing it as a character design assignment for the school I go to. If its possible for you guys to give me some feedback on the texturing or the model itself, that'd be fantastic, I just can't quite pinpoint what is exactly wrong with my model or how I…
Authoring wise - they're just textures... With unreal they work fine on current gen consoles and were usable on PS4/xbone but you had to be very careful how you schedule updates due to a lack of memory bandwidth. Outside of unreal the tech is called sampler feedback and depends on direct storage (and I think bindless…
Hey all! My name is Paul and I'm a VFX Texture Artist. Over the past 5 years, I had the chance to work on some really cool VFX projects as a texture artist. I'm starting a new Channel on Youtube where I plan to share with you a bit of what I've learned. Most of my content will be focused on training our eye to see details…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Hi folks, I'm quite new to 3D but I've modeled a few individuals objects. However, now that I've started work on a larger scene project, I've run across issues with texel density. The plane in the attached image is a 512x512cm object with a 4k texture applied (i'm using UE4 where a cm is 8px). Now my problem is that the…
Hi guys could someone help me with those problem? when I adding texture in my case and trying scale it down I lose all detail. I trying use most of techniq for resize but nothing good what it good workflow for it if you use traditional textruing with Photoshop w/o Substance Mudbox etc
Hi guys! I'm working on 3DS Max, with Standard renderer due the engine limitations we use at work. Is it possible to animate a texture like this in 3DS Max? Thanks a lot!
I know Houdini focus has been VFX, I have few questions regarding cinematic pipeline. Hero characters, close shots UDIM-s etc. I know by the fact UDIM-s are used in films and often also on hero characters and in VFX pipeline. Main reasin is that you have more control over texture details on specific model. For example: If…