Hey all, I've been wanting to get some advice from the talented greentooths for awhile now, so hopefully I can take a bit of your time to get some feedback :) For the last 2+ years I've been working as a Prop Artist, and for the most part it has been a solid learning experience creating both big and small assets for some…
Currently creating a creature for a game, and was hoping you guys could give me some advice, BTW I do know that the creature is not 100% exactly the same as the reference, but I'm able to get a little bit of leeway from the piece. What i really want to know is how to retypologise the piece in Z brush, since the base mesh…
Really solid assets. I agree with Autocon about the cloudiness. If you were to flatten it out, and give some minor scratches to imply useage, it would go a long way. My crit would be to rework your shader/spec maps on some of your assets. Also try to change up the value or hue of the tarp, because it is the same color as…
I'm in the final hours of my dead line for a class project. I've scoured Google, Alta Vista, and even the dreadedly unreliable 4chan for inspiration and surely I've come across some amazing things... But I'm sitting in front of my TV as I'm working on my environments and prop illustrations and whatnot that must relate to a…
I'm really tired of making this one beacuse I have absolutely no motivation to make this because it seriously serves zero purpose, I'd do comissions for free just to have some motivation on my back pocket but I can't seem to find anyone. Also don't dunk me for having bad topo, this is the FIRST time I've done subd I know…
Been trying to vary my folio and get on the next gen band wagon lately. <u>PSP Environment</u> I'm at the stage where I've layed out the basic textures. Now need to add some detail, decals and decoration. http://www.sosmod.com/psp/NewRender1.jpg http://www.sosmod.com/psp/NewRender2.jpg…
Sure. But some focal points are very hard to rescue, if they are not interesting to begin with. If you pick an uninteresting subject people are not going to be interested when they look at your images. The same way it's hard to tell a compelling story about a boring event. Here are 2 examples of a pool shot from Wes…
Ok I already diagnosed the problem with the cheek bone, it's simply an overlooked UV problem. Some how i managed to merge some uvs in the cheek bone. (see attached: 1 ) The problem i guess will be replaced the uvs of the one in zbrush.. but how..?? or do i need to start again? But as for the other problems, i still don't…
Hi. My name's Ryan and I've been working with 3DS Max for a few years now. I started out taking some classes online and I've been trying to improve my modeling skills. It's been a struggle for me when it comes to character modeling but I think I've improved somewhat and I would like to share one of my works-in-progress. I…