This is a showcase video for my environment art student project created for the Escape Studios course I was studying. Prompt: 1800s old west American railroad station. Throughout the project I used a variety of software; Maya, Photoshop, Substance Painter, Substance Designer, Substance Sampler, Zbrush and Unreal Engine. I…
Ever struggled with allowing input remapping? It's not easy, right? Well, I've developed a solution for my project, and I'm excited to release it as a plugin to help fund my game currently in development. What is it? 'Hyena Input Mapping' plugin for Unreal Engine 5 is a versatile and user-friendly tool designed to…
UE4 Update 1 Its been awhile since I posted an update of Reinhardt on here. I'm not too concerned with overall texture quality at the moment as I can always spend more time and add more textures later on to enhance the model and refine the texture maps. Currently in [Unreal Engine] UE4.27. Just showcasing Reinhardt in my…
HelloI want to share the animation we did for our client for turnbsase tactics game https://youtu.be/aebXnUl0SbQThe video is not showing the game but it's a showcase in UE on sample character and environment.The game style is an medieval Japanese style warriors
Hey all, I've got a mech that I've rigged in Blender and want to animate in Cascadeur. Sadly it is a chicken-leg mech and not at all humanoid. I spent the better part of an hour trying to play around with getting it configured for use in Cascadeur (it's barely functional), but I'd rather just pay someone who knows what…
I think high/low/mid poly etc are totally arbitrary terms and i dont see much of a reason to separate content based on that. Esp not as a mandatory thing. I just really dont like the entire forum looking like an excel spread sheet, i agree it could be cleaned up a bit, but i dont think it needs to be that buttoned down…
We’re very proud to bring you the latest update to Polycount. This update brings us away from the archaic infrastructure of vBulletin and into a platform that will allow us to easily add features and improvements. Using Vanilla Forums as our backend, Polycount now offers you features that will make browsing content fun and…
Don't want to read? NP Company & Project Showcase - Griever Games - Forlorn Outcast Hey, We're Griever Games, a recently formed Indie Team working on our first commercial product, Forlorn Outcast. We have been in development for approximately 9 months (minus pre-production) and consist of 14 team members, ranging from…
PIXEL8R is a tool for Substance Painter and Designer, which produces pixel-perfect pixel art of any style! This isn't just a simple image converter. You really can paint each individual pixel. It even lets you make perfect textures that aren't powers-of-two! Watch the Showcase Videos, especially the new features in v2.5! 💖…