COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hi, little WIP on outfits :) I'm making only these two since others shares more or less the same visual language and features The workflow was fairly simple : start from low poly+creases with dynamic subdiv on. Apply subdivs only if manual sculpt is necessary to bring details (mostly on cloth wrinkles). Then for lowpoly I…
iv had this model lying around that I never textured so i'm texturing it. its a...shark marine, with some armor, and his arm is a flame thrower gun of somesort. this is it so far
Sharing some art I made in Blender inspired by "My Neighbor Totoro". Hope you like it. (I'm new to Polycount so please let me know if there is something I should do or anything. Thanks!)
I'm proving to be a bad student that is bad at paying attention and following guides, so I'm just doing stuff that doesn't work while trying to model a car body for practice. I JRemeshed it a few times around 5k vertices, then eventually twice to 100,000 vertices. All with Auto Mirror in-between because the thin edges…
Hello, We’re a couple of guys from Finland sharing a dream of setting up our own game studio. We are working on a Scifi Space MMO set several hundreds of years in the future. Game would be focusing on crafting, industry, space exploration and adventure. Players themselves would shape the world(s) and it would largely be up…
Mike F, I think a few things would help clean it up. The angle on the cutting board/stove taks alot of space, and just seems messy like that to me. Same goes for the blade sharpness. The angle kindof juts out into gameplay area, reversing that angle would help imo. The utensile UI is alright, but maybe if it was shaped…
Project Name: Birth of Death Genre: Adventure/Story/Sci FI Engine: Unreal Engine Art/Style: Stylized/Realistic General Description: Join our growing team! We are working on a new exciting IP and we want to try to implement game mechanics and features the player never seen before in a story game. Project Description: Birth…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…