Thank you for your feedback! I would like to mention that the light is not my strongest skill as of right now and the ss are taken with different cameras which have different settings :# I would like to mention that I am using UE5 and Lumen is used for lighting. Below is a link with a video in play mode. If you would like…
I've been playing around with different lightmass, mesh, and light settings for the last couple days, and I'm not getting an effect that makes sense to me I have this: The left and middle pictures are straight shots from udk. The right one is a paintover of where I'd like to end up. And there are two problems. The first is…
Hi art folks, I could use a couple of pointers if anyone has the time. I'll try and keep this concise. Quick backstory for the sake of context- I market myself as an environment/props artist. I started a model of Thunderbird Shadow from the TV series Thunderbirds Are Go, just as a fun self-indulgent side project to improve…
Feedback - something like digital gloves between the fight night wording before repetition might've helped, it looks cluttered to me if nothing is added. i do not like the texturing on the serving bars top/bottom, idk what could be done, it could be the repetition, but the textures themself doesn't draw me to the bar. if i…
Okay, so I'm trying to put together a little outside winter piece to put one of my characters in. I worked on a cabin and decided to see how it would look in a basic UDK map. I simply opened the default night scene and put my cabin with the textures in. Then I generated lught maps for my cabin meshes within. After that, I…
The first piece is good, though the bright spot behind the character is fairly distracting. I would either get rid of the circle or replace the background entirely with something either more generic or more interesting, depending on if the character is the sole focal point (if so, I would just go with a generic…
The character's lookin' pretty sweet to me, pretty crazy how you're doing both the environment and character. Here's some crits on the environment: I'd recommend getting some kind of ambient lighting in there even though it's supposed to be creepy. As of right now it's hard for me to see any of the details in the room. The…
This is the move some p.o.s. are doing over at blender, think of it as, you(anyone) get no money cause somehow everyone in the world seems to be siding with being or becoming broke as sites everywhere are allowing "these people" to flourish without repercussions, strange. The topic that points it out that the entire…
@Dinka This is coming along nicely, I might suggest making the roof tiles a bit larger they get noisy from this distance from the object. Lighting is flat at the moment, other than the obvious composition focus there isn't a lot of focal point in the lighting or contrast. In the concept you can see there is a fairly dark…
You know how in most AAA games they have that brightness calibration thing where you adjust so that two images are visible and the last is just barely visible? I bet somebody here might know how that works, or it might be googleable. But I think the general idea must be that you try to keep the total values within a range,…