something different since i might've temporarily or permanently abandoned the above few posts. "fixed/enough" Loaned to the 2D section of the forums. Anywho, 3 days 5 hour-ish+... just f--kn round. verbal update: Giving up on Blender, their too soft there for my liking so probably no more progress on the shader & stuff.
Ok guys, I just want to say some words on posting in here when you literally only have two posts on polycount. I welcome your enthusiasm, and while I'll say some words about your works, I would rather if you tried to help out other people as well as just looking for feedback while doing this. Forums run on good karma, if…
Hey Polycount, Finally my first post. Short intro, I'm in my last year of college studying Game Development but find myself focusing most of my time on environment art related tasks. This is a scene in UDK that I am working on , trying to make each environment I work on count as I complete this course in April. Hope to…
Most 3D artist build post apocalyptic structures all day long. They're the master architectures of the new world. True that gravity might be bit of hurdle. But after the first 2-3 structural failures I bet most 3D artists would be able to devise some pretty stylish fortifications.
So I've started a new project and wanted to get some feedback from beginning to end. I've just blocked most of the shapes so I'm sharing now and would love to hear your thoughts throughout the whole process. A few years ago I sculpted my idea of a post-apocalyptic Santa with the caption: "When the world ends, what is…
UPDATED! Whoa! Look at these updated job postings! Senior Artist http://jobs.gamasutra.com/jobs/87726-31298/Senior-Artist-IllFonic-Denver-CO-USA Animator http://jobs.gamasutra.com/jobs/87726-31299/Animator-IllFonic-Denver-CO-USA Wow! We are looking to expand our Art team very rapidly! This is a very confidential project…
Why do we have to "normalize" our normal maps? Here's an example that hopefully helps illustrate it! Notice how the lighting is messed up in the edited normal map. You can't see the windows anymore on the dome and donut, and even the flat background is reflecting the wrong colors. This came up in my last post; I shared…
Well I've finally worked up the confidence to post some stuff I've been working on. This is a moderately low poly part of a level I made for class. I know it still needs work, but I probably wont touch it in a long time. If anyone could give any feedback or comments to help me improve it I'd really appreciate it. It's…