Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…
Due to lack of documentation we cannot support .fbx, so .3ds was the next best option. I created a test animation but when I export it to .3ds from max and re imported it to check it the biped is scaled up as huge cubes and the movement is minor (but it is the right movements) My hierarchy on export is [] Skin [] Physique…
More and better documentation is certainly something we're planing on doing. We just released a tutorial going over the material system with tips on how to represent different material types withing Marmoset Toolbag, which you can find here: http://www.marmoset.co/toolbag/learn/materials We've also got a tutorial covering…
Hi EVernier. I really like the shoulder movement. It's selling the sense of weight quite nicely. Good work. She looks very focused on what's ahead of her (because the head has very little side-side movement?), if that's what you're going for. The most noticeable (to me :P) improvement areas are: * The shin pops forward a…
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
Hello My name is Bartolomeu, i'm a 3D Hobbyst trying to improve my skills and at somepoint acquire industry experience and later on develop my own game, i will use this post to track my progress and maybe get some feedback from people here on polycount. At the moment i'm focused on improve my sculpting and concepting…
Really nice progress, this is a very solid thread. I like how much attention you’re giving to materials and how you’re documenting the problem-solving along the way.
Hi guys! I’m Lim Jie, the Environment Artist on this project. I previously had a Polycount thread documenting my progress, feel free to check it out here: https://polycount.com/discussion/237998/wip-shift-game-cinematic-trailer-project-environment-artist-dev-log-third-year-uni-project Below is my current progress on…
More animators yay! Some crits/comments: Shot1: Blue guy has a few timing issues as someone else mentioned, he is a bit slow in the air which is fine for a cartoony character but it looks like you are trying for realism with this shot. When his foot connects there isnt much of an impact as his leg is very extended on the…
Neat work, love the shape language you’re using. These look a bit like they’re meant to represent monumental stone statues, but the detail level in some areas looks otherwise. Have you thought about carrying these all the way through to finished materials? I’d love to see more care put into the face, the teeth seem to be…