My intention is not simply to criticize the game industry or to repeat the structural problems that all of us already know and struggle with. I don't want to be misunderstood. In fact, it is not even a sector that I am deeply involved in or closely follow.However, there is something I have noticed. More and more people…
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
I made this hand first, using my own hands as reference, I started from a box, and made the fingers from cylinders. I modeled the index finger, then cloned it around for the other three, which I modeled in this pose for extra details. Very little life shows in a hand with fingers outstretched. The thumb was extruded out…
Hey, gotta agree with the "too thick" part, its a sword after all, you wanna cut stuff with it, not bludgeon. What's the story behind that weapon ? How do you handle it? It looks combersome and hard to handle. How do I counteract the torque that may come with me hitting something? I love that red part! It reminds me of a…
Welcome One & All! We are Hard Hat Games or HHG for short and we are a small growing Indie Development Team. We have been hard at work at our latest title. If you want to see what we are made of we do have many forms of social media in order for you to see what we are up to and our skills here at Hard Hat Games. We do have…
Hey there, I've googled around and either this is hard to answer or I'm using all the wrong keywords. How does one go about creating a normal map for a texture like this one? I've tried using nDo2, but I apparently know a lot less about that workflow than I thought. I just don't get how this artist made this normal map so…
Hey Guys! :) My first post here on Polycount and its about hand painted textures. I'd really like to get into hand painted textures so I can get on with creating some scenes within UDK for my portfolio. I love the style of games such as Diablo III, League of Legends and DOTA etc. and would love to create my own assets that…
Hey all, looking for some feedback on this hand painted axe I've been working on... It's one in a set of hand painted weapons I'm making for my portfolio. The axe is using a single 1024x1024 texture.
Hey guys! So recently I started practicing hand painting again. I already posted a few results here and there, but I wanted to have them in one place so here is the thread for it. I would like to get feedback, opinions, suggestions here. Here are the 3 most recent tries. 1. Book(Concept by Jasper Joris) Concept:…