WWMT News. Since I have been having a hard time keeping up on the forums where I've been posting news on WWMT, I started a forum devoted to the tools I'm working on. It's at www.wallworm.net . It's still mostly empty but it will be where I post most updates on WWMT from here on out. Version 0.993 released on 02-19-2011…
I actually already added a feature that might help you out with the first issue you described. Check under "Settings" in the top-bar menu. There you will find default directory options for both regular and batch processing. Using these settings, you can specify what directory you want the various fields to point to by…
i keep getting this result where it seems like a channel is being completely missed. it happened more than once, i've always managed to make it "reappear" but i don't know how i did and what is causing the issue. both meshes have been triangulated and i did all the basic procedures to bake this kind of texture. I've used…
I originally voted for "I'd gladly pay a reasonable price" but after brad's comments, maybe "reasonable" is too vague... I don't think anything over $50 is "reasonable" for a model previewer. Efficiency/speed is the highest thing on my list (which I guess is the same thing as ease of use). Its the main reason I use…
not all translucent material types cast shadows - there are a a few different options that all have pros/cons the not drawing thing is a little odd - does the object disappear if an opaque material is applied? unless the asset came from the marketplace or whatever I wouldn't expect this to be a lod issue - the default…
Hi! I can't really comment on enviro works, as I have zero experience with them myself, but... overall, it's not really obvious what is the focus of these images. The signs seem dominate everything almost completely, obscuring the street itself. As for Blender: what engine are you using for rendering? From the looks of it…
The Nitrous viewport doesn`t support the same normal mapping algorithm and the D3D viewport need to be used for the time being. Gamma is now on by default. If you have issues with the light intensity, have a look at this. From the normal mapping white paper :…
BTW: You can change to single default liighting by editing the corresponding defaults in your "CurrentDefaults.ini" ( check the "Custom UI and Defaults switcher which one is relevant to your setup, or simply change in every "CurrentDefaults.ini" you can find ) The corresponding line isSingleDefaultLight=1 Where "1" enables…
The final complete model (without decals and floaters) Then I simply bake and assign a material I have already made using material ID, it isn't anything fancy, with some post process that use AO, Curve and Grime maps on top to give it more color variations and realistic detail, it a quick way to get a good texture without…
A trimsheet can be as complex as you want it to be. You could use a tiling default concrete texture on UV set 1 und have wear or other things for Edges on UV set 2. Or use decals to do that.