It looks like it'll be a good time; http://ugm.pixologic.com/registration/Seattle/ 99% sure I'll be there, soaking up as much knowledge as possible on Zbrush and the demos, hope to see you folks there!
Well, I just researched the XNA and I have to say, it's crap as it sits right now IMO. I have to pay $99 per year to develop a game for the 360? Then the only way I can share it is if the other person has a Creators Club license? AND, you can't develop it to be on a CD/DVD or memory stick. Guess if I get a 360, I can…
Bake done 99%, find some artifacts when opened model in substance. Gonna fix them, and then do some texturing. Here some quick test shots from Iray render
One of the bigger distractions that few of us would own up to but most afflict 99% of us is porn. Best to get that "creative time" out of the way before sitting down to something creative.
I appreciate the fact that you've taken the time to import some of your models into various game engines! It's a nice change from the default t-pose presentation of 99% of the websites out there! Kudos!
yea this sounds really sketchy. the movie Taken springs to mind, not that real life is like a hollywood movie, it can be much worse. 99% of the time anything thats too good to be true, usually is.
people seem to have the misconception that anything over 99 cents on the app store is expensive ;) $13 is cheap for a dictionary like "Japanese" - any alternative would set you back hundreds of dollars.
MoP, thanks again for this script, it's really great. It worked flawlessly, even all the way up on UV channel 99, where we store unique-per-vert UVs. Much appreciated!