hey, do any of u guys know how to make an object glow in UT ed 2004?? ive tried cranking up the ambientglow under the display options but the mesh still doesnt give off its own light
i noticed when i use xgen in maya, i cant open up the "Expression Editor" nothing pops up... googled the problem but it does not looks like its fixed? --> https://forums.autodesk.com/t5/maya-forum/maya-2020-xgen-expression-editor-not-launching/td-p/9203528
Telltale Games is an award-winning independent developer and publisher of video games; named 2014’s ‘Most innovative company in gaming’, by Fast Company. Telltale was recognized by leading review aggregate site Metacritic as the No. 1 overall publisher for quality content in 2014. Since our beginning in 2004, we’ve…
Hey I'm Zack , I'm new to this forum and just got Maya 2014. I really want to learn how to make 3d models in this program and than move them in Zbrush so I can sculpt them. So..are there any good tutorials and where can I find them? :) Thanks.
I'm currently developing Terraman for Maya, a Python application that bridges Maya and Terragen. Features include: • Supports Maya versions 2017 - 2022. • Supports Python 2 and 3 for Maya. • Supports output from Terragen, World Machine and Gaea. • Supports Arnold and Vray. • Click and drag installation. • Create tiled…
Hey there New to the polycount community, been working on a 3d rendering of a Airship wanted to know some feed back about what to do with the piece . Here ill show a rendering of my airship that I've created as of the 2022 revision of the idea. Constructive feedback is recommended but i don't mind other critiques that can…
With the new release of the Zbrush, i am planning to start learning zbrush seriously. A decent Custom UI generally makes the process smoother therefore i tried to use other artists UI's. But unfortunately Custom UI's from the earlier version of the Zbrush doesnt work correctly with the latest release. I need a decent UI…
So far it is pretty decent! I've had to set FBX 2014 to FBX 2013 or I was getting scrambled maps in XNormal. Also 2014 seems to auto-weld overlapping verts upon exporting an OBJ. Kinda odd. Always update with all the service packs.
http://kotaku.com/5876253/thq-wipes-out-games-planned-for-2014-to-ready-itself-for-sale-says-insider and THQ's stock. Doesn't seem to be moving a whole lot after the rumor mill and 3 hours of trading http://www.google.com/finance?client=ob&q=NASDAQ:THQI