Hi! My name is Emma and I work at MilkStone Studios. We are a small indie game studio, only 5 people, and we are Working on White Noise 2 http://store.steampowered.com/app/503350/White_Noise_2/ In the game you can be a part of the investigator team, or take control of the creature and devour them! 4vs1 asymmetric horror…
Hello We are a small game studio located in Los Angeles. Right now we are looking for 3d artists for 2 upcoming projects using the Unity engine on browser and iPhone. Both are paid projects with large clients. Our artist is sick and both projects are already underway so we need someone available now who can match our…
First of all I will want to greet you all !! If you are from Montreal QC Canada or Laval QC Canada this it's a + So I have 2 projects wich I(programmer) am working on them. 1: Aftermath revenue: ( TBD) Needed job: Make a simple low poly 3D character and about 60 animations to that character.(I prefer talking about in…
I think what you have is already a solid image. The lighting and atomosphere are lovely. I like the centered composition but have 2 suggestions to imrpove without totally rethinking it. 1 move the camera down a bit and tilt up. See more trees/sky and get a more interesting vanishing point (this clip from 'The Fablemens'…
Hello everyone, It s the first time i post something here, except for the Riot contest. I want to share here my futur progress of the modeling of Ohryu, a character from the mobile game called Terra Battle 2. I really enjoy the design of their characters so i want to try to model one of them... Well, actually, i've already…
Whilst eagerly waiting for my GT5 fix (Nov 3), I randomly checked out Colin McRae: Dirt 2. I'm very much into my racing games, and I truly believed GT5 would be the pinnacle of this, if GT Prologue was anything to go by. But after spending a few minutes with Colin McRae: Dirt 2, I realised how wrong I was! To anyone who…
It seems as if when your UV's image ratio is changed from 1:1 into 1:2 or 2:1, the snaps and rotation become broken. Snapping verts will spaz-out and rotating elements will skew to undesired shapes. Is the polycount community aware of a solution to these issues? I'm also curious if 3ds Max still has this problem, as I've…
Hey Everyone, If you can, please consider making a small donation on my website to help support my efforts. My keyboard synthesizers are very expensive...I actually make monthly payments on them...and donations from the creative community really help me a lot. You can help here: https://soundimage.org/donate/ OTHER WAYS TO…
I need 2 character 3d models that are ready to use for animation. Each 3d model need to have 1. Face Rigged 2. Body Rigged Here is the characters that I want it doesn't need to look 100% like this Thanks
1. Are you using a multi sub material in Max? 2. Are you assigning Material IDS? If no to eother one of those it will not work and you need to make sure if youre using to 2 uv channels say for UE3 then you need to make sure you have 2 unwraps on your object and you change the UV channels.