Aeon, I think a portfolio full of environments will show a much wider range of skills than a portfolio full of individual props (im generalising there). You can show that you know a lot about modularity which is really important for any game, showing you can make one set of, lets say wall pieces, and make them re-usable in…
You have four props in your portfolio. In my opinion, that is not enough to impress an employer, especially since two of your props are a barrel and a wheelbarrow. You should have some kind of an environment to house your props in. I'm assuming you want to be an environment artist. The barrel and wheelbarrow could use more…
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Hi, polycounters :) Thank you for visiting this thread and being part of the journey of this project. I'd like to share the environment I have been working on since this June in Game Art Institute Environment Artist Bootcamp (it was such a fantastic course). I want to record the progress, thoughts and what I am willing to…
Xyphirium: The Twintail ChroniclesProject Description Xyphirium: The Twintail Chronicles is a 2D fantasy action RPG / sidescroller being developed in Godot. It is a smaller-scoped standalone title, set within the same universe as a larger long-term project (Xyphirium: The Shattered Age). The goal of this project is to…
The Rickenbacker Bass Guitar as a game art prop. Reference came multiple Rickenbacker basses with artistic license taken on the version. Texture maps are 4K. This project was worked on from 2022 - 2025. Thanks. https://www.artstation.com/artwork/EzXn9N
Hello, everyone!! Some background about me. I'm a partially self-taught 3D Artist who specializes in Props and Environments. I followed a few study programs related to game development only for a year and then another year, but I dropped out because I didn't enjoy studying that much. Only group projects were my favorite.…
Great looking stuff so far! I opened the rusted metal fence prop and got a nice simple breakdown which is great but when I opened the window prop and the RE2 door there aren't any breakdowns, it's just a single image which i personally think is a little unfortunate. You could maybe benefit from putting some of these props…
Welcome to the forums. You have a good starting point. However I would suggest you try to pick one prop, something that is not too tough but still pushes your skill. Once you have, make that prop look like a AAA asset from a current game. I do not believe you are using PBR as of now. Therefore, research PBR (Physically…