The example scripts are mostly undocumented and all are unsupported, because they're not finished tools for end users... if you're a scripter they're meant to be helpful as starting points. The MAXScript help file says as much IIRC. The Scenes folder mostly has example files that were used to make the illustrations that…
iirc the neck only got one (or well.. two since there are two sides) of those huge badass muscles (the one going from the back of the ear down to the front of the neck) and you seem to have two more that are just as big. also all of them seem a little way too big for being a normal old person. get some more references :)
I'm reminded instantly of some stuff Daniel Martinez Lara did several years back, though I can't find the video he did explaining the setup. From what I recall, he had some objects and animations rigged up to take joystick and mouse input in realtime. Pretty neat stuff, and IIRC he was working in Max.
Yeh, some of the angles of the jaw show it to be a little bit more pointed than your model. The paintover was a bit extreme there :poly136: so it's a little less pointy than that. The nose shape was a major thing for me, she's got one of those slightly upturned piggy noses that's still cute because it's small, after that…
https://www.youtube.com/watch?v=scFUO5lubDc&feature=emb_title Olog-hai are not mentioned by name in The Lord of the Rings; the term appears only in the appendices. They were created by Sauron at the end of the Third Age, possibly for the same reason that Saruman created the Uruk-hai, to improve and lesser vulnerability to…
I just happen to be working on a female Orc WoW style because they look so cute ingame (and have a sexy dance). The rendered version is a bit outdated, the face, mainly around the eyes and nose was tweaked a bit since then... Doing it in Modo
This is awkwardly timely given the amazing cinematic they just released, but unfortunately I've been poking away at this for a while now and can't claim such excellent response time. A bomb-and-powder supply cart for when the orcs feel like fighting dirty, and I'd love to start getting some feedback on what is and isn't…
Hey, I have been working on this Orc and would like to have some fresh eyes on him. There is still alot of detailing but I would like to hear if you have any thoughts about his proprtions, if anything should be bigger/smaller/longer/shoter :) Will gear him up with armor later so alot of stuff will be more or less hidden…
In the last week I've worked on a texturing tutorial for low poly character using Quixel Suite. I only need to record the voice over and pack it nicely and it will go up to my gumroad. For now I'm just showing you guys how this character turned out. I've made a high poly a year ago of an orc based on a concept made by…
Heu guys, I recently finished this piece, it is a trap from the Orcs must die 2 game, but with a variation. I wanted to go for a maze trap style prop, so I made it so that it spinned all the time. I hope you like it. Video of its action can be found here Thanks for your time guys!