we should set this up similar to cgtalk's daily sketch thread. but instead call it a weekly game art thread. each monday post a topic and guideline, and have the deadline be sunday night. while the next topic begins, polycounters can vote for their favorite from the previous week. the winner can have an image posted on the…
You won't get a lot of people giving honest negative opinions about their current or past employer in public because it's a really stupid thing to do and can put your career in a bad place. Burning bridges and all that. That's why TCE is useful, as are some of these other sites that allow you to post and get semi-anonymous…
Hello, im not new to baking so ill quickly explain what im doing. Im using Blender, in there i put hard edges on places i need them amd put a seam over thoes hard edges, I unwrap the mesh with 4px of padding and 8px of margin, i export the mesh as an fbx. to marmorset and bake the high poly to the low poly. After the bake…
This is actually a good topic, maybe I'm seeing through greentooth glasses, but I'm sure on the waaaaaay back train ( I’m talkin... 2 polycount revisions ago(am I on crack?) or maybe just 1? I’m talking 2003/2004??) Critiques used to be raw and brutal here. Enough to send children screaming and crying. If you couldn’t…
[ QUOTE ] if this guy/girl had been posting shit on this board blowing up your threads with cock sucking praises and patting you on the back for every shit model you've ever done... you would be stroking his ego and telling him how great he is as well as going to his aid when someone commented on how obviously furry his…
Hey there, This is going to sound incredibly condescending, but I assure you my intentions are not that. But I do strongly recommend getting used to Google. Instead of going to polycount and waiting for a response to a query, odds are someone else has already asked the same question. By doing a search for the following…
Hi Polycount! I decided to work more on my skill of game assets creation - work more on clean topology, nice shape, proper UV and so on I will post here my progress and hope someone will have some time or inclination to leave any feedback Assets creation pretty much big topic to discuss and i continiue learning stuff, so i…
The 2018 Greentooth Awards! We here at Polycount are pleased to kick off the voting for this year's year-end community awards... We want to take a moment and celebrate the people, studios, tools, and games that we all love. We know of no better way than to vote here as a community. Voting ends Friday January 25th! Best…
Update: Sunday 15th. Finished the bleeder! Thoughts and comments please! S'up Polycount. First time poster long time lurker. Over summer, my dissertation project for my uni course involves making 5 character models, 3 guns and a bass guitar all to a reasonably comfortable next-gen polygon count/ texture res. The first…
Hey all! I would like to get some feedback on this civil war limber ammunition chest. This is my first post on Polycount and I am looking to improve myself so feel free to be harsh. More images and Marmoset viewer here. https://www.artstation.com/artist/tyleranlauf The textures are suppose to show wear over heavy use in a…