Honestly I think you need more experience with it before you say stuff like that...:poly121: Yes Mobo is great at clean up, re-targeting and blending, but it mostly leaves the hand keying to other applications like Max and Maya. HumanIK (motionbuilder stuffed into Maya) is finally Maya's answer to biped, after all these…
Hey guys! I’m finally happy to share my latest personal project: a real-time character study of Lagertha, portrayed by Katheryn Winnick in Vikings and inspired by the Barbarian concept from Diablo IV. The main goal of this project was to deepen my knowledge of the character creation workflow, striving to improve every…
Modo is a great modeling tool. Hard to beat it for mechanical and environment work, especially now with MeshFusion. For hard-surface stuff it is really awesome. It is an extremely capable poly/sub-d modeler. However, as others in this thread have stated, there are still some lingering disappointments/frustrations and I…
Just would like to share my experience . it's awful. Chat hallucinating all the time. Invents nodes out of a blue . Some never existed output parameters . Wrong expressions . Misguides you all the time . So amazing contrast with Blender where it writes its own addons , create node tools under your requests or draw you a…
I'm OK withthe following: - get a few lines of someone else script and build your won tool, using these lines as a core; - get few functions and use them for the same purpose - as a core; - get a whole script and make it better(add new functionality, make it faster, etc). Using the whole script is not OK. And why there are…
dunno if this is helpful or not, but the absolute biggest productivity killer for me is having to locate shit. Like maybe you open some program that you just use every once and awhile, and you know what you want to do but you got to spend 2 minutes trying to remember where the tool is. Any time you can just text search a…
Since finishing this project, I have considered making the proper breakdown this artwork deserves. That was a great experience in achieving the cinematic look and how I can work on strict time limits. *final artwork* Let's start! First of all, huge thanks to Gabriel Tan for giving me the green light to do this project you…
Hey guys, I'm working on a lighthouse scene and getting ready to show it off. However, i'm running into this technical issue with my grass and stone pathways on the terrain floor. I've attached a few screenshots of the problem i'm having. This has happened in both the May, June and July version of the UDK. As you can…
those scripts are great. maya 7 has SOME of the functionality of the scripts but not all of them. the connect and target weld are really the only two things that were bothering me. i cant believe maya dosent have a connect tool. its a really basic modeling tool and i have yet to find a package that dosent have it. if maya…