Hey folks. I am trying to model a stair case that gradually get's scaled as you go up the stairs. So the bottom stair is the largest and it incrementally get's smaller as you ascend. I am using Softimage's duplicate multiple where it let's you select the Transforms. Howevever whenever I type in a Scale value. It doesn't…
Hey all, I'm newb at this. Please be patient with me :'( :'( :'( I'm following this tutorial on making polygon hair: https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ I'm stuck on step 12, once I've got the UV islands for the hair model done, I've exported it as OBJ to zbrush, and used…
As in man-hours per project? Of course, unless someone is extremely indecisive and/or willing to spend a lot of time on exploration. Usually, you'll also need more people doing 3D than people doing concepts and while there will often be some overlap, the concept artists will start and finish first. And just in case you…
I can't believe it's 2025 and Blender still doesn't have an AA pass for geometry when baking. 💀 I'm working out the hair cards material, and I really would like to be able to bake maps without having to jump between programs, but being forced to bake at 2x to 4x the target resolution is proving to be a big hassle! For now…
How to use Grid Fill in Blender Blender basics, tutorial video shows how we can use Gird Fill to fill hole and fill circle in Blender. Happy sharing these steps and I hope this helps. #blender3d Watch here, https://cgian.com/how-to-fill-circle-hole-using-grid-fill-in-blender/
Indeed, I understand that, but my point was computers have reached a certain point of fundamental-ness/basicness/intrensicness. As you've said they were not around many centuries. They didn't have the slowing down properties of their circumstantial rise at the time. Because we're also talking about a time where not a lot…
Long time no update! Part of my entry to the Throne Room competition will be what are essentially blog posts with lots of images. As I'm working through this project, I want to document everything-from my idea phase all the way to my final project's presentation. Considering my project is a bit more abstract and will rely…
Maybe try thinking in levels of detail. A good mix of shape and detail is important to a visually appealing asset. For example, first you think about all the big shapes and get it looking interesting and balanced, good silhouette, maybe a mix of smooth and angled shapes, etc. It sounds like you feel you've got this part…
After taking another look at it, I have some notes. I haven't read the other posts so I apologize if someone already beat these to death. The run/shuffle after the first jump has next to no up and down motion on the center of mass or root node. It's like he moves in a straight line and the feet shuffle under her, a bit…
The main programs and bare minimum are a modeling tool of your choice (Max, Maya, Modo or Blender) and Photoshop. Focus on those first, learn the basics and traditional worklow with them. All the other tools exist to make specific tasks easier and more time efficient. You can add them to your arsenal step by step as you…