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How to bake normals onto hair cards with Xnormal?

Hey all, I'm newb at this. Please be patient with me :'(:'(:'(

I'm following this tutorial on making polygon hair: https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/


I'm stuck on step 12, once I've got the UV islands for the hair model done, I've exported it as OBJ to zbrush, and used UV master to flatten the model, and directly sculpted the strands onto it with the CurveTubes brush. 

The next step is a bit blurry to me, im not sure if this is the right way to do it. If it is, how does one bake the normals onto the hair cards with Xnormal? 
The horizontal ones are the lashes.








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