UDK May update has landed. Hit the flip for the deets. You can get the update at the normal place; the official UDK website or more specifically the May update page as well. Not the largest update, but there's at least one feature I could use personally in my day job. Below is a cut and paste for the newsletter update for…
@fade1 Exactly,Autodesk had a headstart,so a lot of companies used their apps for a long time.Its recently ppl,as well as companies are begining to see the value and resourcefulness of opensource apps like Blender. I too had to battle with the decision to switch because when u think of how long u have known and used a…
Reflection on the Convert your Friends project My tutor for the course i'm doing has given me three questions to answer on my devlog so here it is. Question 01: What was the aspect you enjoyed working on the most? What was it about doing that thing that you enjoyed? The part of this project I've enjoyed the most is all the…
Your pivots for the clavicle bones are off. They should be centered in the nub where the clavicle meets the sternum, well towards the center of the chest and very far forward. Pivots for the upper arms seem a bit far out as well. They should be slightly below the little bump where the clavicle and Scapula join.…
I saw the demo of this and it was by far the coolest thing at the show. What the article doesn't talk too much about is that all the artwork in the game is procedural. Creatures have skeletons and body part attachements that determine their animations and meshes, which give you procedural texturing options to choose from.…
Hey guys, I’m about to start this long and painful(?) process called “posing a character in Zbrush with a lot of subtools” (with my pirate model). It’s the very first time I’ll do this on a highpoly model and I’d be interested to know which technique works for you the best. After picking informations here and there on the…
I've got quite simple issue there. My models can consist of hundreds of groups and separate meshes (instanced details, parts separated for convenience of editing and so on). The thing is, though, that I'd like my object to consist of a single mesh when I'm ready to use it in an engine. Unity is a particularly useful…
Hi everyone! I realize Polycount is mostly an artist hangout, but I thought there might be a few programmers who check out these pages, or some of you may know someone who's interested and can pass the message along. We're looking to hire a programmer to move our game Brutal from a Video Concept into a playable demo. (If…
Job Description Romero Games Ltd is looking for a SENIOR 3D ARTIST to join our team on a full-time basis. Help us create unique assets for titles developed for current-generation home video game consoles and PC. We are looking for an individual with senior-level experience, but open to mid-level experience with exceptional…