Nice looking character. I really like the expressive face you've given him. Looks like you've got a fair bit of poly wastage going on there, particularly in the chin area and on the face. It looks like may'be you're trying to describe too much detail with geometry too that could easily be textures - the sleeves for…
Thanks for sticking along, but feel free to take your time as well. It has improved between the chair and the table. You simply could have used a different texture resolution for the chair, but having two different chairs on one sheet is actually a good idea. It's hard to tell in case of the table itself because of the…
Hello thank you for your interest. I've been working solo on a game project and looking to expand, with a environmental artist and rigger/animator. The game details are as follows, 3d side scroller much like bloodstained https://en.wikipedia.org/wiki/Bloodstained:_Ritual_of_the_Night I figure since they pulled north of 5…
Here is the toroise rig I been working on .Total time rigging to get the entire rig done was roughly 4-5 hours of total rigging time .Not bad in terms of time for a full production feature film rig .
Finished unwrapping with 3D Coat. Again, I gotta say that program has some pretty awesome unwrap tools! Ended up rearranging my UV's and starting over on my textures. I could probably use one more round of tweaking, especially on the boot. I ended up wrapping the hexagon texture over another UV channel then baking it so I…
Almighty_gir - Thanks man, Ya i'm very proud of her. Ya I pushed the textures further in the update below thanks for the crit. X³²Lapis - Thanks man :D Afisher - Thanks alot man, your art is very inspiring :) . Thanks for the crits I pushed the texture further and worked the hair more in the update below. Rumkugel - Ya…
Thats a pretty good hand. A lot of studying can be done by rigging them up too and trying out different kinds of poses then trying out different kinds joints and seeing where some topo can be cut and or added. Crits: -The fingers and first knuckles might be too far apart, leading to pitch fork hands. If you put your actual…
thx all :) @Heart_Murmur No, I had to rig him to the human rig because otherwise I had to do a huge amount of animations just for him. But it worked fine, also the differnt legs were no big deal. The Necris have a simliar legs structure and also use the Human skeleton btw. @ torontoanimator The Stomach is no problem but i…
Would you like to become part of the team that includes the creative visionaries behind Oblivion and Rise of Nations, as well as Drizzt DoUrden and Spawn? 38 Studios, LLC is currently seeking an Animator to join our Art department at the Big Huge Games studio in Timonium, Maryland. This is a full-time time position with…
Hey, how much has changed from max 4,5,6 to 2010 (I'm guessing alot.) Because the intro to character rigging on Paul's site is for those older versions. Glib... Woah! thanks. The famous rigs that everyone uses ;P I was actually looking for those. I love the one by Peter Starostin. I've not actually had experience with…