I love it, but I don't understand why you aged it that way - like, how come that the paint goes off in such intricate places? same thing for the neon holder, it looks like it's been dragged on a concrete floor or something. The texturing itself is very nice, it's just the tear and wear locations that seem a bit off to me.…
Just agreeing with what has been said. If it makes an attempt to start, then the power supply is fine. Usually, if it shuts itself off quickly, it means it is overheating. I would open the case and use a little compressed air on it. The lower resolution sounds like your graphics card is crapping out, but that should not…
one trick that works is to break off the parts of your model that have transparency into separate objects. Maya does its z sorting per object by default, and so you get these zfighting issues with alpha mapped geo. So if you break off the individual planes of hair into separate objects they will sort properly and be able…
i really don't get analyzing still screenshots for how a game looks ... you've got to see these things moving, with the action kicking off all around. And then you've got to play it. Whats the problem with a low res texture if you never get the chance to look at it for more than half a second without getting your head…
This is always a fun topic - and ZenUV does look good ! Default Blender can do decent "rubbergloving" of UVs by leveraging pinned UV verts. As follows : - Bringing the desired UV verts between fingers together, either by scaling them down to 0 or by pseudo-welding them (the weld tool does *not* weld them like oldschool max…
Hi, currently I'm doings classes with an amazing brazilian teacher named Rafael Souza (which I also did following the results posted here in the past), his classes are in brazilian portuguese lanaguage only tho, he teaches the basics of anatomy and I try and advance what I've learned doing most of my sculpts on my own…
Hey everyone! Dekogon is showing off some of their new work from our forth art dump! I'm always super impressed with the quality the team produces and am excited we finally get to show some of it off! Each artist will be posting their contributions below. For more on us check out our website, facebook, and artstation:…
Hi guys, I've been slowly making my way through Pokemon Black 2, and I thought the Virbank City Gym was on of the coolest I'd seen in any of the games. I decided I'd have a go at recreating it in UDK. I was originally going to base it off the gym in the game, but I've since decided to base it off the anime. I've watched…
Hey guys, this is a relatively minor issue but one whose cause I can't seem to discover. When turning layer recording on or off in zbrush my subtool is filled with black polypaint and "colorize" under the polypaint tab is switched on. I can of course simply switch this off to remove the paint fill effect, but it gets…
Finished: Fear Agent is a character based off the comic book by Rick Remender. I've been working on this on and off between work for a while now and I'm getting ready to finish him up. I plan on a final pose with a base, marmoset skin shader for the face, emissive map for the glowy bits and some general texture tweaks. The…