Hi guys,
I've been slowly making my way through Pokemon Black 2, and I thought the Virbank City Gym was on of the coolest I'd seen in any of the games. I decided I'd have a go at recreating it in UDK.
I was originally going to base it off the gym in the game, but I've since decided to base it off the anime. I've watched the episode online and I've created a sheet of reference.
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I'm going to try and create the whole scene using nDO, and avoid creating high poly meshes.
Wish me luck.
Replies
@nedwork I'm not too worried about losing the people. It might look a little empty, but it's such an awkward looking crowd to begin with. It should look fine without them.
I've been blocking out the scene in modo, I think I'm almost at a point where I can start to refine the scene.
And I'll post this just to get into the spirit of things.
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Ignoring the fact I haven't put a second set of UVs on the support beams yet, and the crazy lens flare. I can't figure out why the lighting changes so drastically when I bake it.
I'm quite familiar with lights in Cryengine, so I'd chuck it in there and be done with it.. However that wouldn't teach me anything would it. :P
I'm guessing you don't have vertices along the black beams, so it samples the light at either end (i.e. inside the floor and ceiling) and then interpolates between black and black.
I'm referring to the room itself. The lighting that is baked doesn't reflect the original at all. It's alot brighter, and it has lost all the colour information. (the green on the walls is gone)
Decrease bounce lighting somehow. There are multiple ways to do it, like in the light actor's properties.