Hello Everyone! This Week's Update. I have added a few more elements to my composition blockout in UE5.7 to push the layout and overall feel a bit further. After that, I jumped into the main centerpiece of the scene, the gothic house. I am building it using a modular workflow, or at least as close to modular as I could…
1) Is there a "good" or "bad" way to set up the alpha blend for vertex painting? Is it just preference based on aesthetics? 2) I'm trying to understand why this behaves the way it does: It works fine like it is, there is a 100% blend between the two diffuse textures I'm using it with. Why does it only work correctly when…
Hi. I thought of sharing this video with anyone who is NEW TO BLENDER and looking for a method to replicate the GBFVS shading style. For the past 7 years, I've been doing stylized shaders in Blender referencing the GDC 2015 conference from ArcSystem Works, and as an ex-Softimage user, I sought to translate those techniques…
I feel like it could use a more consistent art style. Right now it has cartoon elements, stylized elements, and somewhat realistic elements all kind of at odds with each other. Maybe finding some good art style reference would help you decide how to push things forward. Also, the lighting feels off. It kind of looks like…
______ Hi there! Im M!ke D. Tortuga I got this idea doodling on my sketchbook. I play Lee sin all the time, look his fight style and his skills that It's like other fighting characters. I'm a big fan of Street Fighter So I did an easter egg skin of this game and I think that It would be awesome! I would like your opinion…
Thanks so much for the feedback! I appreciate it! Yeah, calling it "cyberpunk" isn't exactly accurate. It's more of my own style that was inspired by cyberpunk. It does have some thought behind it, you can read a bit of what I was trying to accomplish in this article I wrote about the space a little while ago. Relevant…
It's a good start! I agree with the tiling, but lets see what happens when you add in the plots/details. It seems that in the right corner, the wallpaper & tiels are really out of alignment. There'e something weight going on with the light coming in through the window on the right, where half of the window's light is…
One thing that comes to mind when looking at the portfolio is that most of the 4 title pictures are are not very "interesting". This is by no means an insult or anything, but first pic is empty as someone already told you. There is nothing going on in it and since it looks like thats the whole image, I bet some of the art…
Heya polycounters, this is my first polycount topic, so be nice ! I've been wanting to create a foggy forest scene for a while now, so here are my current shots after about a week of work: Mainly used speedtree, zbrush (3ds max for bases), and substance painter. All materials are created from B2M using textures from…
I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…