The only model I can see making a buck or two is the Famicom edition micro. They should do a decent NES edition faceplate, might shift a few units outside of Japan.
for question 4 if you select the edge and use Edit Mesh > Transform Component, then click on the blue ring it will give you better rotation rotation handles to work with edit - Doh, beaten to it!
edit: The modeling position is also taken, at least for now. edit: The animation/rigging position is taken unless something goes wrong. Thanks to everybody who emailed me, and sorry I didn't have time to respond to everyone properly.
Been reading Naruto lately. Edit: Gah. Misspelled "Sensei". Apparently I use the term "reading" lightly. Is there a way to edit the subject? All grey models are the low poly with normal map. A little work is still needed. Not super happy with his hands... And a few other things. Oh, and hi.
Omg thank you so much! I was wondering why I couldn't see mine in UVW Editor. What I did is select "Open UV Editor" > "Mapping" > "Normal Mapping" > "Back/Front Mapping > Selected Ok. and it pops out with editable material! <3 =)
Pretty awesome. :) Story was pretty much Fern Gully but still really awesome. :p And very very long... ouch... [edit] Ah... this is where my post went. Confused by the two threads going [/edit]
Try disabling the Cage. I usually don't use the cage to be honest. Also, try tweaking your normals with 'edit normals' modifier. hope that helps. EDIT: try your LP without chamfered edges!
Yeah I can't even show my progress because I went to edit, and it's under approval for over 24 hours already, but I'm not really sure why... Are we not supposed to edit our threads?
Everyone knows porn is for streaming! Some of the projects I have on my machine are larger than 60Gb, I don't get how you do it ;) ninja edit: whoops hit edit instead of quote
Please... Just... You're either a brilliant troll, or just Pancakes. Regardless, all the advice on this thread is solid, save Pancake's. EDIT: Not editing this post, but I get that I was rude, and am more articulate here.