Hey all, I'm looking for an environment artist who can help bring my project's art up to Unreal Engine 3 quality. The next deadline is close, but the contract isn't a huge amount of work. Three of my levels share the same area inside a canyon, which is what I need decorated. You can see my half-assed attempt at getting the…
Ok so here is the firest few bits of progress I've made on my boy model; First up the viewport images i'm using (roughly), Next up, some WIP shots of the body/head getting blocked out, Ok so as mentioned this is what I've blocked out so far - I know there is quite a lot of refinements to do but I feel it is a good start.…
Oo comments @Grenade - That's cool, so would that count as the middle one in the picture below? @Torch - Thanks :) Just looks like it's a fairly normal way to start a character design from what I've looked at. My project is actually a main final year project which is about looking at the design and creation of characters,…
Hi All, I'm the programmer of this project. We more or less stopped this indefinitely. However the art style was reused in our recent LudumDare game. This is a game creation competition on extremely short time 48 or 72 hours. So the game is not commercial quality because we only had three days to make. Check the game here.…
This is my first attempt at a short, 30 second animation created within 3ds max. I am aware that the animation needs "slowing down" which I will fix when I have the time. Any feedback here would be very much appreciated as this will also help with my technical report. Tools and techniques used throughout project: * Key…
Hello, I use the projection tool with normal map loaded. I need to make a couple strokes before I'll get what I need...the problem is that I realised that normal map is set to "overlay" or something like "blend height" and I'm no able to change it! Of course I would expect "normal/replace" type of blending. (it's…
Normally when you use projection master, any changes you make to z-intensity focal-shift or draw size will automatically show in real time. For some reason whenever I change these settings zbrush will not update them in real time, and the only way I can view the changes is by clicking the move tool gizmo every single time.…
Hi there! I'm a student at The Animation Workshop in Viborg, Denmark, and a long-time lurker of Polycount. Right now we are doing a biped project and our current lecturer has encouraged us to join a forum and start getting involved in the community, so here I am! I've decided to make my own take on Queen Boudicca, who is a…
I've been a lurker here for quite some time now - I finally feel I have something of worth to show :) Plus, I saw that I'd been mentioned in the "faceting as a stylistic choice" thread, so I thought I'd show my face :) (thanks gavku) I've started work on an iPad + Android book with the working title of The Paper Fox. I've…
I love the new projection transform gizmo, but if you scale down your image a lot and make a lot of adjustments, the gizmo can end up pretty far away which makes getting minute adjustments a problem. Then I have to go back to the properties panel and adjust numerically, which is fine but does take a lot more fiddling than…