@ Frump- I am glad you replied. Thank you for the feed back, it is valuable. No, I am not in high school, though I do look the part. I am a 35 year old senior BA fine arts who touched a computer for the first time 3 years ago. I am not trying to be a character modeler, and I hope not a prop modeler (Though I did want to…
Doing my personal take on everyone's favorite follower, Aela. I wanted to see if I could do a little refresh of her design and challenge myself by working on a character with a lot of little moving pieces. Style-wise I'm trying to hit a cross between what I personally find appealing, and the class bodies from Diablo IV.…
oh noes, not five sided polygons! slipsius - telling him to double his budget on a personal learning piece is just odd. exevalon - on a low poly piece like this you have to make sure each vertex is pulling it's weight. if it isn't affecting the silhouette, get rid of it. look at the center line down his chest. that entire…
Yeah in Max - I've not smoothed yet, I'm still trying to decided if to make his lower jaw a separate object. It'd be cool if he could be animated with the head/jaw rigged as rigid, and simply have the joints themselves flex - don't know if this'd even be possible, but that's what I'd like to aim at. A solid body, head ,…
You can use skin utilities, in the Utilities panel. SkinUtilities>Extract Skin Data To Mesh. This will copy your skinned mesh and saved the skinned data inside of the skin data mesh now. Then you will need to right click and copy the skin modifier on the old mesh and then delete the skin modifier on the original mesh. This…
Hi, Currently about to embark on creating a character rigging pipeline for a personal project. Have several characters that are sharing the same topology. If you currently work in AAA that works fine as the contract is open to part time as well. At that point you would review ongoing work and point us in the right…
Its more about whether people looking at the portfolio would prioritise knowing the progression of artwork, which is pretty self evident if they look through a portfolio organised by date. And generally, because the portfolio is mainly used to justify handing out an art test, the advice of nuking everything is more…
Hi, fellow artists! I'm Adrian Lopez (better known as Mariotravel209 online) and I'm a small-time filmmaker, music artist, and animator who's currently seeking assistance for two Maya rigs. Unfortunately, I'm not as good with Maya as many here are. The tasks should be relatively easy. All I need for these two character…
Hello everyone, so I made a Fox in 3Ds Max to use in Unreal
Engine’s sequencer. I’m actually paying an animator to do the sequence for me. I
sent him the model and he rigged it. He used Maya for the rigging. I plan on
using Nvidia hairworks for the fur shader in Unreal. However, I’m wondering,
how do I get the splines…
Sharing some character work for RIGS – Mechanized Combat League Sony Computer Entertainment Europe / Guerrilla Games I worked as a 3D Character/Asset Artist on the RIGS themselves along with some other talented artists.
RIGS Team: Chris Ridell (Team Lead, Shader design, Texturing pipeline, LOD and GPU optimisations,…