Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
📢 ENVIRONMENT ARTIST| OPEN TO WORK & PROJECTS 3D Artist specialized in stylized environments and props. I detect mistakes others don’t see, ensuring quality and detail in every project. 🎨 SERVICES * Modelling of high-quality stylized 3D assets with Maya. * Creation of stylized 3D environments in Unreal Engine 5 & Unity. *…
Hi all, I am a freelance artist and animator looking for a few more clients! :) You can see my latest reel, CV and other info here: Website Email: idlekaty@gmail.com I have been working in videogames for the past three years. My 3D modelling experience is mostly in characters and props, although I have a little environment…
Hey guys me and my wife have been working on a modular Dungeon Scene in Unity 5 to learn more about the Engine. We would love to get some feedback and wrack the the hive minds brain ! The plan was to create a VR environment to showcase are work in VR, we have tested with the cardboard but due to the weight of the project…
Hi polycounters! I decided it was time to start improving and not rage-quitting all my personal projects. I'll finish up this garage diorama here in this thread. Since it's official and on PC now, there's no turning back :) Still very WIP but please feel free to drop C&C. Lots of texture/mat updates needed, grass/weeds,…
Hello Cyprien, Good going with the folio progress. I like you made a prop and a sewer environment. As everyone else said. you need more work in there, at least 2-3 environments and some props. I always suggest to start with a prop then a diorama and then a small environment. As Semperfoo said, relatable props and theme…
Frog & Newt – Blender Artist Rev-Share Opportunity Starleap Media, LLC is in Month 1 of our cooperative indie studio Blender campaign, building Frog & Newt—a family-friendly 3D platformer filled with expressive puzzles, modular biomes, and heartfelt storytelling. This is a pre-funding, royalty-based opportunity for Blender…
I highly recommend removing 'Prop artist' from your lexicon. While there are prop artist positions at some companies, most places will want an environment artist. So I would just get into the mindset that you will be an environment artist and not a prop artist. I feel that most people use the 'prop artist' title to…
YAYYAAAYAYYAYAYAAAY!!! I finally figured it out. The problem was Props. When you create a biped, you can check "arms," and you can check "props." I had checked both, foolishly taking a risk and giving props a try for the first time. Apparently you should never check props, because they render the biped un-skinnable. Maybe…
I like to keep the resolution of my UV shells consistent throughout a prop, unless something is going to be in shadow and not seen very much then I shrink it down to make more space for other parts. In general you want to keep pixel density fairly consistent in your entire scene from one prop to another as well. If you…