I agree with josh's comments. The thought had crossed my mind about artists not being needed and that this ("creating characters") is the next big thing, create the character you would like to play with in your game, which in a way is great I love the idea but don't think it would work with everygame. I'll speak for myself…
Hello everyone! N-hance Studio (https://www.nhance.studio/) is a gamedev team creating stylized 3D art for games. From our studio, we launched N-hance School, where we teach game art to students worldwide. We’re looking for an experienced 3D Artist who works primarily in Blender and can record video tutorials for our…
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…
Hello everyone I'm DT, I am Creative CG artist, and this will be my first contest submission, and for that i'm going to took you guys trough the overall process of creating Zane my main character design in Cartamania, you will find a small trailer in my Topic, for the other character design in the trailer they have the…
So this past week I have really focused on the lighting and to create a nice lighting base so that I can tweak it later on with LUT's that I got from Davinci Resolve. This is the current state of the project and I have been receiving a lot of great feedback and tips from the Experience Points discord. I started over with…
Wow, nice models, looking forward to see them textured :-B Postponed doing an update on my Abandoned Place rendition for some time - always wanted to do one more thing :D Hard to recount everything that has happened, this is what I can think of: - Tweaked/created tiling texture-sets for Moss, ground, stone and bark - Setup…
Characters - for this trailer only I used celeygons Eddie basketball content. Since there are 8 teams to choose from, I had to make 8 different jerseys and also a total of 16 faces. Using Photoshop for the jerseys and with the create a face feature in iclone 6, I was able to use one face as a template and create multiple…
Hi all, I've searched extensively to help me fix my problem but to no avail, so I figured I'd bite the bullet and create a thread. I have a few modular sci-fi wall piece I am using for a current environment of mine, but I am having some weird smoothing group issues either in my normal maps from when I bake from HP mesh to…
I'm kinda going back and forth with the concept, but here's the very latest version: TBH, the reason it took this much time is because I experimented too much with the theme. After getting stuck with the background, I tried several ideas, including a candy store where Zoe had just tried to "taste" some of the candies. But…