That's not true at all? I mean what exactly defines a mod as being 'garbage'? Yes, maybe having a weapon that looks like out something in Final Fantasy in Skyrim, while not the most 'lore-ish' thing ever, isn't something you can call 'garbage' if there is effort put into it. Ontop of that, you're only looking at things…
1) There are a few different ways to do it and which method you choose depends on what type of game you are making and what engine you are using. Since you mentioned Unity, you might want to check out some basic tutorials for "unity Terrain Toolkit" it has some pretty extensive terrain tools that will probably be easier to…
What modeling application do you use? Luxology modo 401 (and XSI). What pluses and minuses does it have? It's very fluent, modeling is pretty straightforward and effortless if you think the tools. Minuses, well the non-node based "shader tree" is a confusing in larger scenes, but you will get accustomed to it. It's not the…
Again as I have said separating them out into there own programs only hurts the game industry as MODELING is only a small part of the game industry. If you have noticed in the current trended (of good games at least) Animation is playing a MUCH bigger role then it ever has in the past. Studios are using Animation in tandem…
Almost every package has the same tools (give or take a few) that every package has. The only trick to "learning Maya" or "learning C4D" after you have "learned 3DS Max" is getting used to a new UI, and learning about the cool tricks package A has that Package B doesn't, and how to live without the cool tricks Package B…
so, i just started learning UDK! it's really cool but figuring out what everything does is a little daunting at times. anyway, here is something i made in about 4 days. I'm kinda happy with it so I'm gonna try and make a full fledged environment with it. If you know any place that give really good UDK tutorials them please…
Sketch Retopo Hi fellow polycounters!, I wanted to bring to your attention this amazing tool I just unearthed from a 3d research group page. http://igl.ethz.ch/projects/sketch-retopo/ The tool it's called Sketch Retopo, developed by the engineering and research team from IGL (Interactive geometry lab) and based on a paper…
Yea, I agree that it's easy to access the most often used tools with shortcuts, but the interface doesn't become cluttered because of the default set of tools. It's when you install addons that it becomes a problem as the majority of unofficial addons dont have shortcuts assigned to them, so the only way in which you can…
Hey all, First time posting here and looking for a bit of critique and feedback on an environment I've been creating, its part of a University assignment and deadlines a couple of weeks away so really need some pointers on a few things in particular and just some overall critique. As it says in the title its a remake of…