Hello everyone!. Creative and adaptable 3D artist with over 10 years of experience, specializing in character and prop design, model optimization, and asset creation for high-performance games. Proven ability to deliver fast, effective solutions for prototypes while maintaining quality and performance.…
Update: [ame=" https://www.youtube.com/watch?v=pYBCLw_ckdI&hd=1"]Dream_Warehouse_Environment_95% - YouTube[/ame] ____________________________________________________________________________________________ This is an Environment that I dreamed of one night. When I woke up, I quickly sketched it out on a post-it note. Now…
UPDATE: (finished) flats: I am calling it done, I gave it my best but now I must move on to new projects. The textures are now cleaner and optimized. Thanks a lot for the crits guys! They really helped me pushing the model further and it made the process a lot more fun. So big a thx to polycount. If you wanna take a closer…
Hello, I'm looking for an animator, who is using Maya and is familiar with the Maya -> Unity pipeline, knows how to work with a humanoid and non-humanoid characters and has the ability to create control rigs if a skeleton is given. Most of the animation needed are romance mainly involving 2 characters or sometimes solo, so…
Greetings everyone! I've recently started animating (let's say 6 months ago?) but now I am supposed to animate with a character rig. I have recieved a biped character rig with a default animation in it. My question here is, how can I delete this animation from the rig and start my new animations ? I don't seem to be able…
I am looking for a character rigger who can do a complete maya based character rig for two characters including facial rigging on both. They should have stretchy limbs and be set up with both ik and fk on arms and legs. One character is a biped human girl and the other is a quadruped small dog. I am open to amount of time…
MockAI is a fast-growing startup based in London. We’re building AI-powered animation tools designed to help studios speed up production — with the goal of empowering animators, not automating them away! We’re looking for an Animation Pipeline Engineer to join us full-time and help shape the tools and pipelines that…
Your proportions are funky. . Her head is too big, and too wide. . He width of the area between her legs is awkward. Pretty, slender girls typically have a gap between their legs here (instead of coming to an upside down V shape, but this looks a little too wide. . Her thighs are very flat and wide, almost how they would…
hey guys ive done my best to make the edge flow on the lids smooth in the skin weighting however in smooth mesh preview i still have these little ridges? Does anyone know what I can do or change in the scene to make it smoother? (Smooth brush just messes up the edge flow) __________________ The scene files is attached…
Howdy folks. I thought I'd post up a few pics of my upcoming iPhone game, the sequel to I Dig It; I Dig It 2: Expeditions. As well as some art from other iPhone games and projects I have lying around. As an introduction, I have lurked around the polycount forum for years, but just now have registered an account. So hello,…