Ippondatara 一本踏鞴 いっぽんだたら Translation: one-legged bellows Habitat: mountains Diet: unknown, but kills humans one day per year Ippondatara has one thick, trunk-like leg and a single saucer-like eye. It lives deep in the mountains of Japan. It is especially well-known in the mountains bordering Wakayama and Nara Prefectures…
Hallo, Anyone ever have your ray distance stop working completely. They continue to cast out and catch the arms on the sides of the torso. Or the legs on the inside of the opposite leg. Or the feet onto each other. If I turn off Closest Hit if Ray fails it just gives me a blank image. I've tried ray distances ranging from…
Hi, comrades! Thanks to your feedback, I'm learning useful things. This is my new work Sci-fi Enviroment for gamedev. https://www.artstation.com/artwork/nV9ZO Could you please critiques this scene? Some render I did in Maya(V-ray) and some screenshot from Unity. As for me scene in Unity not so interesting as V-ray render.…
^^^^^^ THIS SO MUCH. I recently just got out of QA, working for about a year in it. One thing I definitely learned was that many people that were in QA never really got out of it that stuck around, and mostly just moved up to either Senior QA Testers, QA Leads, or even Producers (this could be over 10 years though).…
Way back when, my veeery much younger self fresh out of high-school had worked for a few global automotive brands alongside doing a stint in the army which may explain a 'thing' for vehicle art plus other mechanical HS stuff. So aside from enjoying what I do as mainly a pastime activity these days, might also add that the…
Hi, today i've created some Mental Ray shaders. now i want to get a orthographic render from the side of such a grass clump to put this with a alpha map on the lowpoly grass planes. My Problem is: I don't know how to bake textures withmental ray in maya. I tried it with transfer maps and mental ray activated, but i just…
That is not how lights work. Not even in ray tracing. In ray tracing or path tracing, either shoot rays in all directions, or towards the light. So the normal of the emissive mesh is not relevant. What it tries to figure out is that if a light is visible from a point or not. Imagine you "sit" on a certain point of the…
Do not bake first and then mirror, always simply offset the uvs. Baking first and then editing the geometry in any way can effect your lowpoly mesh normals and cause smoothing errors or seams. OP: The weird stuff in your maps are from ray trace errors, either your ray distance is too large or too small. What are you baking…
Hi man, actually your problem is that xNormal uses a bad ray distance to make the normal map. Just try to increase the maximum frontal or rear ray distance depend of the orientation of the normals of your low poly mesh (inside the "low definition meshes" panel). You can use the "ray distance calculator" in the tool panel…
The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game demo. We already have a functional alpha build of…