Man, after using this for a bit everything feels huge, its so much scrolling. Everything felt a little more condensed before in a nice way where I can find things fast and easy. Also what happened to everyone's profile? I'm clicking on my profile and none of the info/links I had before were there, as well as others. One…
Yes, look in the Channel box with the PolyAutoProj node selected in the object's history (or click the Options box next to Automatic Mapping before applying it, and set the settings in there). Set "Layout Mode" to Overlap and "Scale Mode" to None, then you can adjust the size of the mapping projection by changing the Scale…
just one note, max , maya mudbox etc don't recognise the full 1792mb of the GTX 295 cards, only 896mb. its because its basically 2 cards in one and none of those programs support it or Sli / Crossfire. but doesn't mean you shouldn't get, its an amazing gaming card. you might want to get a GTX 285 which is cheaper and has…
My preference is Substance Designer dDo / nDo are mostly just awesome PS plugins. Which gives you the ability to do a lot but is pretty restricted at times with the end results. I like some stuff in dDo and the quality it has shown for texture creation. dDo is also far easier to learn since it is integrated with photoshop…
I can sculpt and animate, but I've never been good with color. Any suggestions on what I can do with this thing to bring it to life? I have a scale bump map that looks more like a plucked chicken, but it beats none at all. I also have some tones underlying the green, but the green is not permanent. Ideally I'd like…
Link to Artstation >> https://www.artstation.com/artwork/mqy2WY First of all, thank you to Polypixel Studios for giving me this chance to work on the game character model. Thank you to Alan Mach and Cody Spahr for feedback. And special credit to Mixamo for the animation and Si-Chung Yuan for spring magic script. Shout out…
Guess I'll just post here for now on. Better then making multiple threads me thinks. Anywho, some generic stuff I've been working on. Lamp that about a million people have done. (just noticed I forgot to render with Raytrace. DOH!) Some trees that were apart of a Prototype game that I was lead Environment artist for. Since…
I've been using the bevel shader in raytracing mode as demonstrated in the Marmoset Toolbag tutorial video showcasing what's new in Marmoset Toolbag 5. The process has worked wonderfully for a while to speed up making trim sheets for game assets, but for the past few days now it crashes showing the message the marmoset is…
I can't stand 3ds Max 2017 anymore: it crashes randomly with the most stupid thing (using edge restriction to move a vertex, changing selection mode, deleting edge loops...), sometimes it closes without any notification, keeps alive the proccess 3dsmax.exe after having closed the program or explodes when using the relax UV…
So I hear it's common practice to combine a displacement map for fine detail, but for the really fine stuff, micropores, wrinkles etc you combine that disp map with a normal/bump map. I'm having a hard time baking these out and making them fit. Here's some tests. I'm baking from subdiv 6-1 in the first two. But when you…