Are you a superstar Asset Artist who wants to work at one of the industry's leading developers??? Can you: Demonstrate both hard and soft surface 3D modelling techniques? Demonstrate PS3 / Xbox 360 quality texturing (Diffuse, Spec, Normal)? Demonstrate the ability to UV complex objects efficiently? Demonstrate a…
Hey guys! If you live in Seattle or the surrounding area, Bungie will have a bunch of concept art in a gallery for a week or so for Destiny. Go check it out! ======================================= Opening night: October 24, 6PM to 9PM On Display from October 24 until November 3 Behind every great video game is a team of…
Hey guys 3rd year is coming up and I'm practising over summer. I'm starting with this blockout of a ship I'm doing. This ship will be rigged, animated and comped into a scene aswell as changed into a game res asset so I've began with a blockout (still in concepting stage) it'll also have a rigged interior. The ship is an…
Hi Max3des, sorry for the silence here, we have been moving house and I started full time work at a studio as a Tech Artist! So, yes, I have been working away at HSD during my commutes and managed to make major improvements but I want so much more and it will take time to intergrate it all. I'm basically a crowd pleaser…
Been a few months since my last post, but time has not been wasted I began developing a new modeling workflow. It an adaptation of my workflow on my KA-52 further refined with a Fusion 360 approach inside of Maya. I call it strip modeling (like a strip of paper). I decided to model out a couple more pieces while work…
hey those are realy interesting, but i would advise you to get a reference of someone doing the exact pose you are modeling. the sculpts have a lot of anatomical errors. the muscles are in the right places, but the shape is not deforming like it would in reality. this can be realy tough to learn because standart anatomy…
Yep. Games on SNES, Sega Genesis, N64, and PSX were all very innovative differed from one another quite vastly. Even PS2 and Xbox were pretty creative with their titles. SNES is still my favorite system to date... just with the quality of games that came out for its time. Creativity came to a painfully slow crawl when it…
Mobile games are a great opportunity going forward, especially for smaller developers. However, it probably isn't correct to say they are the "wave of the future." The buzz over them right now is simply over the emerging market that they represent. In the past ten years or so, phones and other mobile devices have advanced…
Luke: Thanks for the tip about the normals! Although I don't use crazybump, guilty as charged for a map here and there (def for the books/fabrics at least; tend to use the whole diffuse). I got a sense that I might be doing something wrong, cause i'd load up an object or plane with the textures set to them in marmoset and…
thanks for the quick responses. @arrangemonk: ive done something like that, where i started with all the same size and then gone in and split some edges to vary the different sizes, tho i am trying to keep it somewhat uniform. @Mark: i did the bend method, but it starts to become an issue towards the bottom. in theory,…