I had tried that as well, but it doesn't seem to be possible. The issue is that you're trying to set up "main button + modifier key", and this is what happens: main Left click + modifier Num 5 : the modifier gets ignored completely, and this feels like a bugmain Num 5 + modifier Left click : the software won't let you…
Hello Polycount memebers, Glad to reach you all. I'm working as a character artist so far and I think its time to upgrade my work station. Though I'm very weak in understanding as what will be the best fit equipment to support me on my job, so I need your help, please suggest me. I have been working so far on a laptop, but…
Hello everyone I'm back with a personal project involving the creation of cloud volumes using ray marching techniques and 3d volume textures in addition to Interactive Fog/ Mist Particles. I'll post my progress here :smile: Here's my current blockout for my final scene.
Source >>> http://alexjjessup.deviantart.com/art/AK337-393171376 Modular guns are h-o-t and I aint made one in a month or two so let's get it done Dunno if I'll make all these parts or not but here's the breakdown, Base blockout to define volumes and junctions So let's contemplate the barrel first. All these parts will be…
Hi everyone. So, I've made a start on my throne room environment. It's a sci-fi setting, aiming for a slightly pulp feel. I imagine I'll adapt and change things as I work on it, but that's the plan right now. Here are some early prototype images.
Unity Version: 2018.3.0f2 Scene Contain : Same Bloom Effect When I switch color space to Linear Space. The Particles have some problems: 1、detail is lost 2、color is incorrect. Looks like saturate and contrast were decrease/lost. Just like the picture: Left is Linear, Right is Gamma So, what should i do to solve this issue.?
@Fabi_G, looking nice! The only issue I see with this method are little polygonal diamond shapes where the metal arcs are damaged: either it's the contrasting color in vertex color, or sharp edges, or both, but they look a bit too sharp. Especially compared to the similar shapes baked into the normal map. I realize these…
I use both GPT and Claude. Whenever I run into a problem and one of them starts losing the thread or hallucinating a bit, I make them challenge each other. I'll tell GPT, "Claude said this..." and then I'll do the same in Claude, passing the responses back and forth until they converge on a solution. Surprisingly, this…