the param node I found and the one shown in the top window look different, im using the latest version of Ue4. also i can't find Tesselationmultiplier anywhere. thank you.
With a slider of number of colors? A node that would output two things : A pallete and a grayscale representation of indexed colors ? Sometimes I wonder why we use true colors RGB textures for the base color while typical albedo/base color texture is 10-15 colors at best. Or is there a way to import those things from…
Hi polycounters, More or less my setup for 3ds max 2017 with python is: Visual studio Code (with python, MaxScript plugins and MXSPyCOM connects to 3ds Max) Pyside 1.2.2 Qt 4.8.5 (With QtDesigner) Actually create a python script ( based on Drew Avis in Max Docs) with simple things, yesterday works more or less by now when…
Hi guys, I hope you can help me with a problem I've been having? So the first issue is creating a gradient from the outside edge inwards. Something similar to the image below is what I want but I need it to have hard corners..... As you can see in the image below, I've created a gradient which is close to what I want, with…
I noticed you are calling reloadTexture() inside a for loop. Each time it got called it will loop through all file nodes to set texture path. It's doing that loop over and over which I don't think is what you intended? If you want a fail safe reload you could call that separately just once at the end. I may be wrong but I…
Hey guys, I hope there's a rigger in here who can help me out. I'm trying to do an FK/IK blend for the legs on my character but every time I hook up my joints to a bendcolors node, my knee joint does a full 180 when I move my IK control. Strange thing is, it's always just one of the legs that has an issue and not the…
SD 2017.1 For Substance Designer’s first number-less release, the bakers are undergoing a deep revamp and this is only the first step into making the baking process faster and more enjoyable in subsequent releases. Other updates include improvements to the graph, the HBAO filter and the Autolevel node. More information in…
Nope, that sounds like a pretty good method. So I guess you can get all objects, then use the listHistory command to find out if there are any polySmooth nodes. If there aren't any found, just call the polySmooth command for that object. It should be pretty straightforward - here's some example code (not 100% guaranteed to…
How would one approach this? Could you do it with basic nodes in UDK, no custom code? On a slightly related note, I have been looking into learning to code in Cg, now that eat3d has a DVD. I was reading some tech papers on engines that use deffered shading and I noticed that they are very limited in the type of shader you…