Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
really great work billliestray. i'd love to see that eye pivot 180 off a strange portent; those azure stones might translate as strange tears. the scroll bit as well; it gives it a temporal feel, though from this angle i can't quite tell how the mechanism of what is read translates to the wheel apparatus
Progress Update! I am finally back working on this after a bit of an extended hiatus, and I am feeling good about some of the progress lately. The model is now 85k polygons due to some modifications to the body to reduce hard edges and those bastard tow hooks at the front taking up 3k polygons alone thanks to the…
I am a 3d artist and I have been trying to get commissions or a job in the field, I have had education through CKTC in this field with expertise in Blender and I have a KO-FI. https://ko-fi.com/likolucario I typically charge $20 for a fully rendered art piece I have posted here 2 examples of my work
Thanks everyone. Seriously. I spent hours organizing this stuff, and yeah, it was stressful. But I don't regret it — I learned a lot. I probably won't be making reference packs the same way again, at least not with this approach. I'm not saying I'll never do it again, but I'll shift focus to other things for now. Not…
Just finished a modular real-time library environment in Unreal Engine - a reusable modular kit (blockout + modeling in Maya), Substance Painter texturing, hero-prop dressing, Unreal assembly, and a motivated lighting pass (warm afternoon sun through tall windows). The focus was the two things that make or break a…
I got a couple adobe programs through steam, but I did cause some headaches with teams at work. It often would be tagged as 'a game' and teams mark my account as away instead of online. I dont really mind having it on steam otherwise
Hi, i am a solo developer working on a survival game in unreal engine. i'm looking for a creature artist to make multiple creatures. all creatures have fur. I will provide references for creatures. Schedule * Start date: ASAP * Freelance / remote When Applying, Please Share * Portfolio / creature work * Rough price for…