Hey guys Im currently working on a character for Jason martins class over at gameart institute. Currently trying to wrap up my high poly and then move over to start retopo'ing soon. Currently this is all in zbrush, the clothing was done in MD. My goal is to aim for 100K polys, and a cinematic quality character. Any C & C…
Here's something I finished lately. The art direction was inspired by Doom 3, Metal Gear Revengerance, and some warhammer 40 elements. So on a scale of one to potatoe I give my work a taco. Also for advertising reasons I textured this with Quixel Suite. Also for some strange reason this images were imported out of order…
Hello, Since the last few months i have follow a course and this is the résult. https://thomas_eljari.artstation.com/ More picture on my ArtStation. Since i have post the last, i see all default of my sculpt ^^ Next time, I will take more time to look my pictures before to post it :)
Hey all, I had a model of mine printed in 3d. This piece is 11 inches tall. Planning to kit it so if anyone is interested, please PM me. It comes in 5 parts, solid polystone resin, unpainted and requires assembly (as with most kits). Price is $270 shipped worldwide.
Howdy all! Low poly model for a mini over at gameartisans, didn't make the deadline, but keen to finish anyway! Please let rip with crits/suggestions... THANKS!
Hello all, I'm going to redesign Shaco and create an Illustration that shows off his abilities. Depending on time I may even add Nockturn and Fiddlesticks in the background. I think I will place the setting in Summoner's Rift and have him facing off the Dragon. For now I'm just designing the character, and then I'll move…
Hey hey, wanted to share the current project I am working on. So far it is all just Zbrush stuff but I'll be taking this down the video game pipeline. Open to any feedback you all might have. Also, any suggestions on what his little bag might look like and how it connects to him would also be appreciated. Concept by Labros…