Hey guys, did this little character bust as a project to learn substance painter and Arnold renderer! sculpted him in zbrush, then took him to substance and finished it all in maya.
An exercise I did as an aside from working out of the book "Digital Sculpting Human Anatomy." I tried to rely on just stills from "Meet The Heavy" and orthographic images from Valve's free OBJ, but eventually I started whipping out the OBJ in Photoshop to help me through planing the face. It's the most generic sort of…
asking myself what i can do more with this... maybe different background? or use an expression on the face next time? although you almost never see that on a classic bust...
I recently finished some KeyShot renders of this vampire bust. I was very inspired by a sculpture made by Aris Kolokontes and had to sculpt something like it. I'd love to know what you think about it. Thanks in advance!
First time I try doing a dragon bust. It's based on a L.D. Austin sketch. Wanted to do this for so long I would be curious to know what you think about it =)
done with this bust study. I wanted to putsch myself a bit and do one of my favorite characters from a show called Vikins. I still need lots of practice to get the likeness. Feedback is always welcome :)
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…