Hey all, I've got a mech that I've rigged in Blender and want to animate in Cascadeur. Sadly it is a chicken-leg mech and not at all humanoid. I spent the better part of an hour trying to play around with getting it configured for use in Cascadeur (it's barely functional), but I'd rather just pay someone who knows what…
Your link has an extra bracket at the end, might want to edit that. I see a bunch of commercials, and some cinematic/narrative pieces, just playing in the default sort order. So I'd suggest if you're targeting game animation work, you create a web page for it, and only show game work. All the rest is distracting from the…
I'm working on a model of my Olympus OM-1 as a little practice piece. The current polycount is 8,357. I plan on making a Zuiko 35-105mm lens for it since that is the lens I use on it irl.
Hey dudes, heres my entry for comicon this year over at GA. I picked Valkyrie, but decided 2048 and 12k poly's was an opportunity to cram in way more shit than a viking chick with a braid and spear, so i overhauled her from top to bottom in a style that I enjoyed more. I took inspiration from Aion, Genzoman's wicked…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
ericelwell makes the most sense, she's got a big ol' stretched out alien head. or maybe just thick hair. which is cool. but really it's all just nitpicking over your own stylistic preference. i dig the style well enough. therefore i think shotgun wins the paintover contest looking forward to seeing that model coming…
hey guys, working on a game character, wanting to make this animatable and I am concerned with the shoulder's rotation due to hard surface armor in the way of the clavicle. I am very new to rigging, so if anyone with any game rigging experience, I would appreciate if there would be any issues with rigging going forward…
There are 2 big problems I noticed straight away Im going to be blunt, your hair is awful compared the concept art and the successful entry, it looks like a wig. The other issue is your colours are totally shot in places, your yellows differ to much and I have no idea what you were thinking when you made the inside of her…