first shot : what do you call a lot ? it's an xbox360/ps3 game ,it may have 200 000 to 300 000 tris displayed on screen including all passes but that's not really the most important. second shot : this is most defintely ingame, although it's probable that they have higher density meshes for ingame cinematics. the "at least…
I stumbled upon a material by Matthew Taylor which has this interesting curly flaking and I tried to discover how did he do it using the picture of his graph but I failed. Now Matthew promised that he will do a breakdown of this material but I'm guessing that he did not have time to do it. If anyone has any Idea how to do…
My guess is that they make more money off the asset store than they do licensing the engine so if they can drive people to have a go at game dev, buy a load of assets and muck around at home they do very nicely off it. I dont want to put anyone off using unreal - it's the best option by far if you want to do something…
Hey everyone, I’ve been trying every possible way to create high-quality grass (clumps, density per m², etc.) that is optimized and functional in Unreal Engine 5 with a 4070 Super. I’ve looked at some presets (like those from Quixel Bridge), and noticed that a single clump of grass can go up to 6000 tris — but with Nanite…
Not exactly sure if I'm posting this in the right section, but I've got a question about the particle effects on Unusual Hats. Are there specific co-ordinates in which each effect is placed at? The reason I'm asking is because I'm working on a plugin for a friends TF2 server and one of the features is the ability to give…
For your budget I think this is very good idea. The 20 d is a great camera :) About the shutter count on most cameras needs to be replaced near 100 000 but some are more and some are less. This is an old camera so I am assuming something like 30- 40 000 should be a ok number. Depending on how many images you take it might…
ProperSquid is a genius. He is helping me take it further. I'll post the proof of his genius... So the tool does the offset thing in xyz and rotate objects by 45 degress now... I love Blender, things are just a bit messy in a way, but it has gotten ten times better since I started using seriously nine months ago. things I…
Whats your budget? Btw: https://polycount.com/discussion/173350/upgrading-or-building-a-new-pc-this-is-the-thread-for-you#latest I feel like that processor is a little bit weak. Also, I'm not sure if buying a 4k monitor with this config is a great idea. The 2070 isn't that strong, a lot of games and maybe even game engines…
i just put together mine with the help of our IT guy. here's what i ended up with i7-960 3.2GHz 4 x 256KB 8MB Quad-Core ASUS Sabertooth X58 LGA 1366 2 G.SKILL Ripjaws Series 12GB GTX 560 Ti Western Digital Caviar Green 2TB We went back and forth between the 560 and the 570. The highest 560 seemed comparable to the lowest…
Hello! Recently I've been learning about geometry nodes in order to create procedural landscapes, and have come across something I can't find information about elsewhere. When distorting a procedural image texture using procedural noise, the distortion isn't uniform across the surface. There is a spherical gradient of…