Just getting into 3d isbe quite challenging. And getting the prop modelling gig aint the easiest. Since most like it so much so they tend stick to that once they get it. To myself, its a dream gig. Just make models and get payd for it. Nowadays thats something i do for fun, then sell the modells on turbosquid for…
Its looking ok, its off to a decent start. Like pea said, its kind of rough and it looks like you rushed to knock in some very small details without refining the bigger shapes. Without a frame of reference or a point of comparison its hard to say what is spot on and what's a little off, because the reference is in your…
Are the model/rigs provided for animators or do we have to rip game content a la Valve ? You can use whatever rig you are comfortable with. There are tons of free or low cost rigs available online if you do not already have one that you are familiar with. Well, ok for the rig, but for the model ? We need to animate a LoL…
Good day to you! My name is Jeremy and I am building all the assets needed to make a 3rd person on rails shooter akin to sin and punishment and GI Joe the konami arcade game. Looking for someone who can rig and animate my creations. If you'd like to model some environments or bad guys that's cool to and open to that. Here…
Would love to see a more interesting shape on the big tree. The roots are nice, but floating. The main trunk is very straight, could be nice to make it a spiral or some other interesting shape, that complements the half-circle stage. For example, an old Juniper in Moab by Douglas Miller:
In my general experience... (There are always exceptions.) Big studios pay more and have better benefits. Smaller studios have more freedom with projects. Smaller studios provide more ownership of work. Big studios usually have more red tape when it comes to moon-lighting/freelancing. Big studios have more specialists.…
Hi guys, Has anyone ever played around with Poser or Daz3d characters in Maya? I know they can be exported into Maya effortlessly, but when it comes to Animation in maya using these characters, do i need to rig the character in maya or will the default rigging from Poser for that character remain in tact when the character…
Hello! Firstly, thank you so much for taking the time to read this post! I am Robby Hwang, the assistant producer of an Advanced Gaming Project (AGP) called SWARM. Situated at the University of California, we are hoping to make this game a reality! We are looking for individuals who can take up the responsibilities one or…
Team name: Bluehell Productions Project name: Red Alert 2: Apocalypse Rising Brief description: Command & Conquer Red Alert 2: Apocalypse Rising is a standalone game that attempts to recreate Westwood Studio's hit RTS, C&C Red Alert 2, in a first person perspective. Everything that was in Red Alert 2 and it's expansion,…
Hi! Exor Studios is looking for an experienced 3D Animator and Rigger for The Riftbreaker. This job would require rigging and animating over 15 creatures in Blender or 3ds max (we prefer Blender though) Rigs and skeletons must be pretty basic for today’s standards - game spawns massive swarms of enemies so everything must…