Hi everyone! I'm creating this environment to update my portfolio and to learn about the urban-realistic style by creating props, tiles and trim materials. My initial goal was to remake this section of the subway level of Silent Hill 4 with modern graphics standards, with the added intention of making it "playable" in…
Looking really good, I love it. If you’re up for it, consider adding a bit more story "gamification" to make the piece even more engaging. Try to tie your creative decisions back to function and context. For your bunker scene, this means ensuring each object reads clearly from the player’s viewpoint, that the environment…
Hey, guys. Happy New Year. I've got a question. I'm trying to retopo my character's coat and it has a lot of deep folds and various creases. I want a final mesh to be "next-gen", so just a simple cylinder won't cut it. So, what's the best way to go about retoping all this? At the moment, I tried to retopo every height and…
We just got back from a wee trip to Venice, and the art was supreme. The Doge palace has some of the largest most sumpteous canvases. Accademia Gallery The Accademia: Venice's greatest art gallery, housing superb collection of Venetian painting spanning over five centuries. It was all very samey after a while - Nearly all…
Are you looking for a team of dynamic and talented
people who are passionate about video games? Are you looking for a studio where
diversity, open-mindedness and creativity are everywhere? You’ve found the
right place! Following the development of many successful titles on
iPhone, such as the Modern Combat, Dungeon Hunter,…
Hey everyone! :) I'm currently developing a medieval RTS with Unreal Engine 4. I'm working on this for almost a year now, so quite some time and the game is already working pretty well. I have mostly only worked on getting the logic of the game done since I am no artist, so I don't have super fancy graphics to show to you…
Hello everyone!N-hance Studio (https://www.nhance.studio/) is a gamedev team creating stylized 3D art for games. From our studio, we launched N-hance School, where we teach game art to students worldwide. We’re looking for an experienced 3D Artist who works in Blender and can record video tutorials for our school.…
Hey, in order to create clean looking models you need to understand shapes and in order to understand shapes you need to train your artistic eye and learn the tools. Online there are a lot of good tutorials on how to create clean topology and hard to model shapes. Grant Warwick has a great course on subD modeling:…