Hey Almighty, I was not aware these were ripped models :S I found these were affiliated with a GTA mod site so I assumed they were fan made? I was hoping to focus on the animations as opposed to the models as none of the modelling in this scene was done by me. The map is a standard UDK map and the dialogue is obviously…
hello nice work with your custom building , I have done a sort of basic one with modular piece on UE4 but I have line in the interior of the building it looks like th exterior is lighted per the directional light so none seam appear but in the interior this is bad... this is just a test before I start the project but want…
Yup I'm a 3DMax guy for the most part. But yes i just realized that i had raytrace on instead of shadow maps. None the less thanks for the link it answered a few questions for me and should help me out on getting some more lighting done in there. Although i think i'm going to take a step back from that and get back to…
Hi there! I've been browsing the web in search of any School/college that teach 3D modeling courses. I live in Northern Ireland and from the search results I get it seems that most of the courses that existed before are now gone. I also phoned some Colleges, but none of them have a clue.. I was hoping someone from…
Wont this split all verts, not just verts on the hard edges of the lowpoly? Yeah absolutely. If you've got a complicated mesh, and you dont have the budget to add in a lot of geometry to help the ray direction(very common) its great to have an easy way to render off an accurate/non distorted(old method) bake, and a…
Thank you very much for the feedback and for sharing these resources, it really helped. The notes about anatomy and lighting were especially useful, and I’ll keep them in mind moving forward. This piece is still part of my learning process, so comments like this make a big difference. Thanks again for your time and help!
This is the current character I've been working on over the last few weeks. Based on the concept by SOPossum over at DeviantArt. I plan on making a fully rendered scene with him after I retopo. I want as much C&C as possible, anything would be helpful. Something important to note, this will be my first character that I…
Hi polycounters ! I've already seen some threads about what music do peoples likes , but none on what they actualy listen while working. Some songs are awsome but simply too brutal / speed if you want to stay calm all the day, so let's speak about some good stuff I would begin with that : Nobuo Uematsu - FF7 musics Death…
Hey! Thanks for the feedback. Dirtying it up some is something I've been working on as I've gone along. I've added the tail insignia, and have started on the intake ramps. I haven't quite done the metalness for those two areas yet so they don't look correct. They also both need normal mapping still, which I'll do today.…
almighty_gir: I think the body is coming along nicely, but the head needs work. If you're really going for a classical aesthetic - and I very much applaud that! - a bit more reference is needed. Wikimedia's page on Aphrodite is very useful. Here's a good picture. A couple of things I note: big, round eyes. The brows follow…