My ArtStation: https://www.artstation.com/luca23 Wordpress: lucaslabstudio.wordpress.com The aim of this project is to recreate the Belforte Castle (Trentino, Italy) in a dark fantasy
setting, using original environment assets and shaders. The concept behind the project is
Inspired by successful and acclaimed games such as…
Hello polycounters! I’m making normal maps for my tugboat model. And I just found super-quick-easy way to make small welding seams on normal map in Photoshop. May be everyone know this method, maybe it too simple, but i think it can be usefull for beginners. Pros: * Very fast * You can erase or paint new welding seams…
Hey folks, Inspired by the slideKnit Maxscript which EricChadwick linked to recently, I figured Maya deserved something similar. Basically it breaks a polygon mesh along its UV seams and deforms it to the UV layout in world space, creating a blendShape which you can use to transform it back to the original shape. This…
Thanks Eric, appreciate that. And sure, I can do that. This is pure high poly rendered with vray. I started with a rough blockout. Then I started creating wall cladding for all the surfaces using just one plank rotated about 7,5 degrees and with local transform on I just copy it straight up so I get full surfaces. The…
Thanks for the Feedback, Teodar. Regarding the roofs and the intersecting Geo, There will be a lot of "Thatch alphas" that will be placed on them to add variation, make them more lush and such. The texture currently on them is what is there for underneath so when you see through the alphas you'll still be seeing a thatch…
Yeah that's what I expected then, also this is on their animation documentation: https://help.sketchfab.com/hc/en-us/articles/203058018-Animations So yeah, you can only animate a whole object using transforms, you can't upload a vertex animation. You will have to find some way to bake it to bones, or blend shapes. Below…
One thing to consider when doing these sort of photos is really how you can keep consistency between the various levels. What you have now looks like random photographs taken in various places. Try to think about it this way: each shot should have the same type of dirt, same type of grass, etc etc. Build it in layers,…
Okay, i'll take a guess at your problem: I have trouble explaining this, so try to bear with me. I sampled his colors and smudged this up in like 1minute, it's not as informative as the actual tutorial but it's more specific and HOPEFULLY addresses your problem. [link] Pick a light and a dark value to paint with. The dark…
Yeah I need to get around to revisiting the roofs at some point. They definitely are a wee bit too flat atm. The diffuse for the grass was simple to make, just a few brush strokes with some alternating colors. I used to do all of my painting in photoshop but I found it to be kind of a pain having to constantly resample…
YAY! DAILY SPAM :) Thanks everyone. @ CordellC : :) @ Erik Rönnblom : hahah thanks. @ makecg : Thanks man. @ kevino025 : Thanks. Yeah, Scars and a dirty ratty singlet. Pretty much like die hard. @ ILLMATICC : Thanks @ Snader : Thanks for the feedback :thumbup:. I am actually going for a bit more of a Dishonored style,…