Hi all! I've been working on a character art project, and decided learning how to make a basic rig for a simple idle animation would be a big plus for my portfolio and for presentation. Advanced Skeleton 5 in Maya was recommended to me and it's been working fine. I've rigged the whole body and painted the weighting, happy…
I'm trying to create an idle animation for my character. My character is from iClone so its fully pre-rigged. However, there are no rig controls when I import it into Maya LT. I'm using the Create Control Rig option in Maya and its working fine for the animation except one thing. The finger effectors have to be animated…
Hey Everyone, I am currently working on a swamp level for Unity. what is attached is an underground cave system build under a giant tree. (WIP) Ive been looking for tree tuts. for weeks but I cannot find any good ones on youtube. They are decent but they will skip the leaf and branches part. If anyone could suggest a good…
Hey all, Looking to rig a beholder creature I've created for a baldur's gate 2 mod project I'm working on. I've worked with mostly humanoid characters up till this point but now I'm looking at rigging the eyestalks for this creature and I'm not sure what the best way to do it would be. I'm using max 2011. Any suggestions?…
Good evening! Not sure if this is something anyone would be down for but I figured I'd throw it out there. This is Sam, the protagonist of the little game I've been designing, arting, and programming in my free time for the last half a year. Thus far, I've used Mixamo for the rigging and animations since those things are…
Never done a character before, so meet the Pixie Portia, archmage extraordinaire (my sister's old RPG character) My budget was 900tris and I felt short on just 1, might use it for a glow on her staff perhaps. Since I had never done a character before I wanted to fully rig her up to learn how to do it. In the end she proved…
Recently sent this off for a potential animator role in a games studio. Still waiting to hear back but I would love to get some feedback what I could have done to improve this! I am very pleased with how the special came out for sure but I know it could have been pushed a bit further. All 3 were done in just shy of 3 days…
Hi, I'm new to Zbrush so I apologize if the questions Im about to ask have simple answers. I just imported a mesh into Zbrush which is made up of several objects that I combined in Maya before importing (so it's treated as one object). When I try to subdivide in Zbrush though, nothing happens. For instance in the image…
Hey guys, I'm Leo (Neebler in LoL) and this is my new progress thread. I decided to scrap my Cho'gath vs. Fizz idea and start with something a little more ambitious. I'm going to illustrate a super badass face-off between Riot champions and Battlecast champions. Here's my idea so far: Riot side: Blitzcrank, Graves and…
If you don't make shit that moves, it's 0 importance. People wanna see stuff quick. If you make animation it's 100% important. If you make environments, individual flyarounds/gameplay are a bit important and it might be nice to have your absolute best stuff in a really quick little demo. Like really we're talking 40 sec or…