Hello! Just finished my garland trim texture. It was modeled in blender then baked and textured in painter :) If you want you can buy it on artstation marketplace or gumroad It works pretty well with true displacement in Cycles. Work on artstation Thank you!
Hi guys I have started getting into texturing but want to learn how to make realistic looking textures for games. such as Metals,stone etc in Photoshop. Does anyone know any good tutorials they could link me to. It be much appreciated :)
I'm trying to optimize my models for opengl visualisation and one of the thing you can do is having one texture that carry all your black and white maps (AO, metallic, roughness...). Once I've baked all my maps separately, what's the best way to combine them into one texture like that? Should I do it in Blender (my main…
I have been experimenting with creating tile-able textures in zbrush and have had some great success thanks to these forums. However I have found that these types of shapes in the following screenshots are confusing me as to how to set it up. Rock shapes and repeating patterns like bricks are easier to setup. Example 1:…
Im working on a next gen character which consist in a human knight with realistic proportions. I basically need armor, chainmail and leather textures. Im asking here because Im pretty sure everyone of you modeled a knight at some point in your lives :D And i cant seem to find good texture, all I know is cgtextures and they…
Texture Painter California based film studio seeks talented Texture Painter to work on feature films and commercials. Must have at least 2yrs feature film experience. All candidates that apply must be experienced in Maya and Photoshop. Candidates must be local to Los Angeles, Ca or San Francisco, Ca. If you are interested…
Are you working with Texture Projects in Toolbag, or is this a concern related to baking? Assuming this is a Texture Project export issue: How it works currently is if you set your export resolution (Size in Export Settings), it will composite the textures at that resolution. If your input map and/or Project Resolution…
Hello! I realize similar threads have been created quite a few times before. I read a few of them myself and learned quite a lot. Still, I find myself in a rut as I can't seem to get the game-y semi-realistic next-gen metal texture that I want. Perhaps it's a problem with texture definition, perhaps with the specular map.…
Hey guys, I hope this isn't the wrong place to post this, if it is I appologize, mabye an admin could move it to the right place. I modeled a landmine for practise but I just cant get my textures right. So I had the Idea to share the model here so everyone can try and texture it for himselfe. We could eventually make some…
Hey guys, I decided to work my way into hand painted textures this year. This is my first attempt. Please let me know what you think. I really appreciate any comments and critique :) Ground texture (512, tileable)