Thanks for the feedback crazy, I am keeping it on the lower end of the polycount just because the rest of the models in my little demo level are lower poly. But I will leave the rest of the level for a later post when it's further along. Good to know I can go higher with on the polycount though. I have a habit of modeling…
Ahh, I understand now why your model is so dense: it's divided into quads. Optimize it into tris, as that's what game engines typically use (included the Gears of War engine you referenced earlier) and that polycount could be a lot better. Also, I think the strongest part of the tutorial everyone's talking about is the…
Biffy Clyro - All albums Dave Matthews Band - A lot of random stuff Dream Theater - Octavarium Porcupine Tree - Assorted bunches of stuff And everything in between... If any of you guys have Audioscrobbler ( www.audioscrobbler.com ), why don't you join up with our little Polycount group, get a local track chart going! 6…
Hey Guys and Girls After a long spell of being dormant the Unofficial Polycount Collaboration Project (UPCP) is back! :thumbup: The first goal for the project is finding a new idea, an idea that will represent the best of the polycount community. We are still working on a new design for the project so if you have any ideas…
Hi everyone, I just finished creating the GL 06 in Unreal Engine 4, I am glad that I finally can call this weapon done. I started creating the highpoly early this year and put this project on ice for a couple of month. Recently I started looking into Substance Painter and Designer and thought it would be a good possibility…
Hello Fellow Polycount members, this my attempt to sculpt/rig/pose, and render this beautiful creature realtime. Sorry I didn't post actual WIP images. I just found out how to do things on this forum, from a fellow polycount member and friend karytsukino(Thanks!) I have some screenshots of certain stages of the WIP. I am…
So I've been on polycount for a little bit, and took part in the DOTA 2 polycount competition. Only now have I finally built up the courage to post my portfolio. I recently graduated and am now going crazy looking for all the work. I have gotten some positive feedback from potential employers but no luck landing the job.…
Hey polycounters, Here is some headway on a concept I painted a few weeks ago. I'm almost done with some fences to go around it. The windmill and silo will be the next two props tackled. I don't know if I want to add icicles or not, and if I do, then I'm either going to do some sculpts with geo and a nice shader or use a…
Hi everyone ! I'm finally tiping my firt post on polycount ! My name is Valentin Levillain, 24 years old, I just got my diploma at the haute Ecole Albert Jaquard of Namur and I'm now looking for a level artist position. Unfortunatly my portfolio is just about level with Source Engine atm. I need more time to make some new…
Hello dear polycount users. I am currently working on a game called Escalation 1985, and one of my tasks was to re-create the TOW-2B Missile System in as exacting detail as possible (with some consideration toward small details that would raise the time needed to make the model and polycount). So with that currently the…